Cellular automata machines: a new environment for modeling
Cellular automata machines: a new environment for modeling
The active badge location system
ACM Transactions on Information Systems (TOIS)
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
A learner-centered tool for students building models
Communications of the ACM
Programmable bricks: toys to think with
IBM Systems Journal
Things that blink: computationally augmented name tags
IBM Systems Journal
Real meets virtual: blending real-world artifacts with computational media
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Introduction to Computer Simulation: The System Dynamics Approach
Introduction to Computer Simulation: The System Dynamics Approach
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The programmable hinge: toward computationally enhanced crafts
Proceedings of the 11th annual ACM symposium on User interface software and technology
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
TouchCounters: designing interactive electronic labels for physical containers
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The rototack: designing a computationally-enhanced craft item
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When are Personal Technologies for Children?
Personal and Ubiquitous Computing
Pre-games: games designed to introduce CS1 and CS2 programming assignments
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Super cilia skin: an interactive membrane
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A physical interface for system dynamics simulation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Crawfish and the Aztec treasure maze: adventures in data structures
ACM SIGCSE Bulletin
As we may print: new directions in output devices and computational crafts for children
Proceedings of the 2003 conference on Interaction design and children
Between the lines: documenting the multiple dimensions of computer-supported collaborations
Computers & Education - Documenting collaborative interactions: Issues and approaches
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangible ideas for children: materials sciences as the future of educational technology
Proceedings of the 2004 conference on Interaction design and children: building a community
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
Physical computing and multimodal input in human-computer interfaces
Journal of Computing Sciences in Colleges
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Kinesthetic media: touch, toys & interactive materials
ACM SIGGRAPH 2006 Educators program
Robo Topobo: improvisational performance with robotic toys
ACM SIGGRAPH 2006 Sketches
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Environments for creativity: a lab for making things
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Does lego training stimulate pupils' ability to solve logical problems?
Computers & Education
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
e-du box: educational multimedia with tangible-enhanced interaction
Proceedings of the 7th ACM conference on Designing interactive systems
Robot Building for Preschoolers
RoboCup 2007: Robot Soccer World Cup XI
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Escape machine: teaching computational thinking with a tangible state machine game
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Easigami: a reconfigurable folded-sheet TUI
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
A tangible construction kit for exploring graph theory
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Using "Thinking Tags" with kindergarten children: a dental health simulation
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
TessalTable: tile-based creation of patterns and images
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Constructing with movement: kinematics
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Coupling interaction resources and technical support
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
jogo: an explorative design for free play
Proceedings of the 9th International Conference on Interaction Design and Children
TechSportiv: using a smart textile toolkit to approach young people's physical education
Proceedings of the 9th International Conference on Interaction Design and Children
Make a Riddle and TeleStory: designing children's applications for the siftables platform
Proceedings of the 9th International Conference on Interaction Design and Children
Quadratic: manipulating algebraic expressions on an interactive tabletop
Proceedings of the 9th International Conference on Interaction Design and Children
Tangible programming in formal and informal educational environments
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Math propulsion: engaging math learners through embodied performance & visualization
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Technologies and social learning in an urban after-school center
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Representing equality: a tangible balance beam for early algebra education
Proceedings of the 10th International Conference on Interaction Design and Children
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Where the attention is: Discovery learning in novel tangible environments
Interacting with Computers
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
LinkLights: a modular, user adaptable system to support rehabilitation practices
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
MagneTracks: a tangible constructionist toolkit for Newtonian physics
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Computer Supported Cooperative Work
Social playware for mediating tele-play interaction over distance
Artificial Life and Robotics
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
TUIs vs. GUIs: comparing the learning potential with preschoolers
Personal and Ubiquitous Computing
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sciensations: making sense of science by designing with sensors
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
The i-Cube: design considerations for block-based digital manipulatives and their applications
Proceedings of the Designing Interactive Systems Conference
Trackable interactive multimodal manipulatives: towards a tangible user environment for the blind
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Proceedings of the 1st workshop on Smart Material Interfaces: A Material Step to the Future
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Serious toys II: teaching networks, protocols, and algorithms
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
Beelight: helping children discover colors
Proceedings of the 12th International Conference on Interaction Design and Children
RoyoBlocks: an exploration in tangible literacy learning
Proceedings of the 12th International Conference on Interaction Design and Children
Dr. Wagon: a 'stretchable' toolkit for tangible computer programming
Proceedings of the 12th International Conference on Interaction Design and Children
International Journal of Human-Computer Studies
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