Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
FishPong: encouraging human-to-human interaction in informal social environments
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Circular optical object locator
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Block jam: a tangible interface for interactive music
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable*: A Collaborative Musical Instrument
WETICE '06 Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Proceedings of the 2nd international conference on Tangible and embedded interaction
PINS: a prototype model towards thedefinition of surface games
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Feetup: a playful accessory to practice social skills through free-play experiences
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Developmentally appropriate intelligent spatial tutoring for mobile devices
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper presents jogo, an explorative design that uses sound as a medium to encourage children to play and socially interact in a physically embodied sense. Open-ended play materials are explored as a way of encouraging free play. A simple, intuitive yet engaging platform provides a combination of low barrier to learning and motivation in the interaction. A prototype of jogo has been developed to investigate how the provision of a tangible play experience can encourage children to play freely in a more physical way, while socially interacting with others around them.