FishPong: encouraging human-to-human interaction in informal social environments

  • Authors:
  • Jennifer Yoon;Jun Oishi;Jason Nawyn;Kazue Kobayashi;Neeti Gupta

  • Affiliations:
  • Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA

  • Venue:
  • CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper we introduce FishPong, an interactive system designed to stimulate informal computer-supported cooperative play (CSCP) in public spaces such as coffeehouses and cafés. FishPong consists of a tabletop tangible user interface (TUI) that allows users to control a fish-themed video game using magnetically tagged coffee cups. FishPong has been designed as an "icebreaker" technology to encourage spontaneous social interaction among coffeehouse patrons. This work serves as an example of how environments might be subtly and unobtrusively augmented in order to facilitate informal human-to-human interaction.