Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Single display privacyware: augmenting public displays with private information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information voyeurism: social impact of physically large displays on information privacy
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 17th annual ACM symposium on User interface software and technology
FishPong: encouraging human-to-human interaction in informal social environments
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Proceedings of the 13th annual ACM international conference on Multimedia
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interaction techniques in large display environments using hand-held devices
Proceedings of the ACM symposium on Virtual reality software and technology
Reclaiming public space: designing for public interaction with private devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 11th international conference on Ubiquitous computing
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
WallBots: interactive wall-crawling robots in the hands of public artists and political activists
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Surprise Grabber: a co-located tangible social game using phone hand gesture
Proceedings of the ACM 2011 conference on Computer supported cooperative work
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
PicoTales: collaborative authoring of animated stories using handheld projectors
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Investigating menu discoverability on a digital tabletop in a public setting
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multi-player game played on such public displays. The game, Flashlight Jigsaw, was deployed in a shared lab space and a public atrium for two weeks in total. Through interviews supported by observations and system logs we explored the experiences and behaviors of players and spectators. We also investigated the interrelationship between public display games and the spaces they are deployed in. The research resulted in findings regarding game play, communication, social interaction, spectatorship, and space and location around such a game. We use our findings to develop design implications for future public display games.