Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Exploring non-speech auditory feedback at an interactive multi-user tabletop
GI '05 Proceedings of Graphics Interface 2005
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
PINS: a prototype model towards thedefinition of surface games
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Designing game idea generation games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A low-cost infrastructure for tabletop games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Let's clean up this mess: exploring multi-touch collaborative play
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Interaction Design and Children
Multi-touch focus+context sketch-based interaction
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Supporting casual interactions between board games on public tabletop displays and mobile devices
Personal and Ubiquitous Computing
Tabletop games for photo consumption at theme parks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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This paper examines game design for multi-touch enabled systems, focusing on tabletop computers that are exposed to the public. We first elaborate on the requirements for ad-hoc collaborative multi-touch gameplay. As our main contribution, we identified particular gameplay aspects and formalized them in reference to formal elements of gameplay: The game mechanics should support different scopes of involvement and make use of spatial conflicts that relate to the player resources. The game should further offer outcomes that can be achieved in continuous ad-hoc group gameplay. Based on these criteria, we developed the multi-touch game Magic Garden. The case shows, how the defined elements support game creation for ad-hoc collaborative multi-touch play. As a final result, we propose to combine multiple separate mini-games in a mixed scenario as a general approach for the creation of multi-touch games for large public displays.