CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
An evaluation of techniques for controlling focus+context screens
GI '04 Proceedings of the 2004 Graphics Interface Conference
Escritoire: A Personal Projected Display
IEEE MultiMedia
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
ACM SIGGRAPH 2006 Emerging technologies
A Wall-Sized Focus Plus Context Display
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Continuous reference images for FTIR touch sensing
ACM SIGGRAPH 2008 posters
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Flux: a tilting multi-touch and pen based surface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte
Conference Internationale Francophone sur I'Interaction Homme-Machine
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In this paper we present a Focus+Context screen for combined pen and touch interaction. A tabletop display presents contextual information and enables multi-touch detection for navigation through frustrated total internal reflection (FTIR). A high resolution pen enabled display is continuously localized on the tabletop. It is used as a movable focus display and pen input device. The resulting system has a large virtual resolution for both display and pen interaction. We demonstrate the advantages of Focus+Context for pen-based interaction in combination with multi-touch navigation in applications that make use of sketch-based interfaces.