Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
Proceedings of the 15th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Total recall: in-place viewing of captured whiteboard annotations
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Focus+Context sketching on a pocket PC
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
The GapiDraw platform: high-performance cross-platform graphics on mobile devices
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
Augmenting the CAVE: An Initial Study into Close Focused, Inward Looking, Exploration in IPT Systems
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch focus+context sketch-based interaction
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Augmenting Surface Interaction through Context-Sensitive Mobile Devices
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Impact of item density on the utility of visual context in magic lens interactions
Personal and Ubiquitous Computing
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Exploring information spaces by using tangible magic lenses in a tabletop environment
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Fovea-tablett®: a new paradigm for the interaction with large screens
Proceedings of the 2007 conference on Human interface: Part I
Enabling beyond-surface interactions for interactive surface with an invisible projection
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
HIPerPaper: introducing pen and paper interfaces for ultra-scale wall displays
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Exploring pen and paper interaction with high-resolution wall displays
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Proceedings of the international conference on Multimedia
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
SpeckleSense: fast, precise, low-cost and compact motion sensing using laser speckle
Proceedings of the 24th annual ACM symposium on User interface software and technology
Large area interactive browsing for high resolution digitized dunhuang murals
Transactions on Edutainment III
Going beyond the surface: studying multi-layer interaction above the tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible remote controllers for wall-size displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Factors influencing visual attention switch in multi-display user interfaces: a survey
Proceedings of the 2012 International Symposium on Pervasive Displays
Perifoveal display: combining foveal and peripheral vision in one visualization
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Optical magic lenses and polarization-based interaction techniques
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Enhanced virtual transparency in handheld ar: digital magnifying glass
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Hi-index | 0.00 |
Ubiquitous Graphics addresses the problem of interacting with very large computer graphics images, for instance an online map or a large digitized painting. It uses a combination of mobile and stationary displays to show both overview and detail. The main image is displayed using a projector or other large traditional display. To access details, the user holds a mobile device in front of the stationary display. Using ultrasonic tracking the smaller display is aligned with the overview, giving access to a corresponding portion of the image in higher resolution. Alternatively the system provides "magic lens" functionality that can show additional information. Users may add free-form annotations and pre-defined graphical objects by interacting directly with the mobile device. In a user study, subjects drew better descriptive maps using the system than an ordinary map application. The system is robust and was demonstrated to several thousand people in a week-long public exhibit.