The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
Design of spatially aware graspable displays
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
Magic Lenses for Augmented Virtual Environments
IEEE Computer Graphics and Applications
Multi-layer interaction for digital tables
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
User evaluations on form factors of tangible magic lenses
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A 3D Flexible and Tangible Magic Lens in Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Transparent 2-D markers on an LCD tabletop system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive volume visualization techniques for subsurface data
VISUAL'05 Proceedings of the 8th international conference on Visual Information and Information Systems
Exploring information spaces by using tangible magic lenses in a tabletop environment
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Visualization of robot's awareness and perception
Proceedings of the First International Workshop on Digital Engineering
A steerable tangible interface and its evaluation
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
IdLenses: dynamic personal areas on shared surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
Towards making graphical user interface palettes tangible
ACM International Conference on Interactive Tabletops and Surfaces
Low cost VR meets low cost multi-touch
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
I3D '11 Symposium on Interactive 3D Graphics and Games
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Augmented visualization with natural feature tracking
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
FoldMe: interacting with double-sided foldable displays
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Going beyond the surface: studying multi-layer interaction above the tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting opportunistic search in meetings with tangible tabletop
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Semiotic analysis of multi-touch interface design: The MuTable case study
International Journal of Human-Computer Studies
PaperVideo: interacting with videos on multiple paper-like displays
Proceedings of the 20th ACM international conference on Multimedia
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Spatially aware tangible display interaction in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
TouchPosing: multi-modal interaction with geospatial data
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Charting the audience perceptions of projected 3D media installations
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Multi-perspective multi-layer interaction on mobile device
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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In order to improve the three-dimensional (3D) exploration of virtual spaces above a tabletop, we developed a set of navigation techniques using a handheld magic lens. These techniques allow for an intuitive interaction with two-dimensional and 3D information spaces, for which we contribute a classification into volumetric, layered, zoomable, and temporal spaces. The proposed PaperLens system uses a tracked sheet of paper to navigate these spaces with regard to the Z-dimension (height above the tabletop). A formative user study provided valuable feedback for the improvement of the PaperLens system with respect to layer interaction and navigation. In particular, the problem of keeping the focus on selected layers was addressed. We also propose additional vertical displays in order to provide further contextual clues.