Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The marks are on the knowledge worker
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Space to think: large high-resolution displays for sensemaking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thinking with external representations
AI & Society
Proxemic interactions: the new ubicomp?
interactions
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Designing reality-based interfaces for creative group work
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Going beyond the surface: studying multi-layer interaction above the tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proximity and physical navigation in collaborative work with a multi-touch wall-display
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the International Working Conference on Advanced Visual Interfaces
Studying spatial memory and map navigation performance on projector phones with peephole interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present two experiments examining the impact of navigation techniques on users' navigation performance and spatial memory in a zoomable user interface (ZUI). The first experiment with 24 participants compared the effect of egocentric body movements with traditional multi-touch navigation. The results indicate a 47% decrease in path lengths and a 34% decrease in task time in favor of egocentric navigation, but no significant effect on users' spatial memory immediately after a navigation task. However, an additional second experiment with 8 participants revealed such a significant increase in performance of long-term spatial memory: The results of a recall task administered after a 15-minute distractor task indicate a significant advantage of 27% for egocentric body movements in spatial memory. Furthermore, a questionnaire about the subjects' workload revealed that the physical demand of the egocentric navigation was significantly higher but there was less mental demand.