Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Location Stack: A Layered Model for Location in Ubiquitous Computing
WMCSA '02 Proceedings of the Fourth IEEE Workshop on Mobile Computing Systems and Applications
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
Personal and Ubiquitous Computing
Real-Time Wide Area Multi-Camera Stereo Tracking
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Sensing and visualizing spatial relations of mobile devices
Proceedings of the 18th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Distributed physical interfaces with shared phidgets
Proceedings of the 1st international conference on Tangible and embedded interaction
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Human-Computer Interaction
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The proximity toolkit and ViconFace: the video
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A framework for robust and flexible handling of inputs with uncertainty
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Determining the orientation of proximate mobile devices using their back facing camera
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spalendar: visualizing a group's calendar events over a geographic space on a public display
Proceedings of the International Working Conference on Advanced Visual Interfaces
Visual highlighting on public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Virtual prototyping using miniature model and visualization for interactive public displays
Proceedings of the Designing Interactive Systems Conference
Extending a mobile device's interaction space through body-centric interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
C4: a creative-coding API for media, interaction and animation
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Toward rapid and iterative development of tangible, collaborative, distributed user interfaces
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
LaserOrigami: laser-cutting 3D objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-view proxemics: distance and position sensitive interaction
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
RealSense: directional interaction for proximate mobile sharing using built-in orientation sensors
Proceedings of the 21st ACM international conference on Multimedia
Proxemic interactions with and around digital surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Moving Beyond Weak Identifiers for Proxemic Interaction
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Proxemic interaction in a multi-room music system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Evaluation of a programming toolkit for interactive public display applications
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
A cross-device drag-and-drop technique
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
International Journal of Human-Computer Studies
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People naturally understand and use proxemic relationships (e.g., their distance and orientation towards others) in everyday situations. However, only few ubiquitous computing (ubicomp) systems interpret such proxemic relationships to mediate interaction (proxemic interaction). A technical problem is that developers find it challenging and tedious to access proxemic information from sensors. Our Proximity Toolkit solves this problem. It simplifies the exploration of interaction techniques by supplying fine-grained proxemic information between people, portable devices, large interactive surfaces, and other non-digital objects in a room-sized environment. The toolkit offers three key features. 1) It facilitates rapid prototyping of proxemic-aware systems by supplying developers with the orientation, distance, motion, identity, and location information between entities. 2) It includes various tools, such as a visual monitoring tool, that allows developers to visually observe, record and explore proxemic relationships in 3D space. (3) Its flexible architecture separates sensing hardware from the proxemic data model derived from these sensors, which means that a variety of sensing technologies can be substituted or combined to derive proxemic information. We illustrate the versatility of the toolkit with proxemic-aware systems built by students.