Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Wizard of Oz interfaces for mixed reality applications
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Immersive authoring: What You eXperience Is What You Get (WYXIWYG)
Communications of the ACM - Designing for the mobile device
DART: a toolkit for rapid design exploration of augmented reality experiences
ACM SIGGRAPH 2005 Papers
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces
IEEE Transactions on Visualization and Computer Graphics
Wizard of Oz Support throughout an Iterative Design Process
IEEE Pervasive Computing
AR Karaoke: Acting in Your Favorite Scenes
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Butterfly Effect: An Augmented Reality Puzzle Game
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
External representations in ubiquitous computing design and the implications for design tools
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework
Proceedings of the 2005 international conference on Augmented tele-existence
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A sketch interface to support storyboarding of augmented reality experiences
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
BrickRoad: a light-weight tool for spontaneous design of location-enhanced applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding the design space of referencing in collaborative augmented reality environments
GI '07 Proceedings of Graphics Interface 2007
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
HYUI: a visual framework for prototyping hybrid user interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Immersive authoring of Tangible Augmented Reality content: A user study
Journal of Visual Languages and Computing
Supporting the creation of hybrid museum experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards Ambient Augmented Reality with Tangible Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
ComposAR: An intuitive tool for authoring AR applications
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Supporting Reusability of VR and AR Interface Elements and Interaction Techniques
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Achieving total immersion: technology trends behind augmented reality-a survey
SMO'09 Proceedings of the 9th WSEAS international conference on Simulation, modelling and optimization
d.note: revising user interfaces through change tracking, annotations, and alternatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
A framework for constructing entertainment contents using flash and wearable sensors
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
A framework interweaving tangible objects, surfaces and spaces
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
AR-Room: a rapid prototyping framework for augmented reality applications
Multimedia Tools and Applications
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
A nested APi structure to simplify cross-device communication
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Integrating VR-Authoring and context sensing: towards the creation of context-aware stories
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Creation and visualization of context aware augmented reality interfaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
Model-driven iterative development of 3D web-applications using SSIML, X3D and JavaScript
Proceedings of the 17th International Conference on 3D Web Technology
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
User centred methods for gathering VR design tool requirements
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
ConWIZ: a tool supporting contextual Wizard of Oz simulation
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Creating interactive physics education books with augmented reality
Proceedings of the 24th Australian Computer-Human Interaction Conference
Sketching up the world: in situ authoring for mobile Augmented Reality
Personal and Ubiquitous Computing
WozARd: a wizard of oz tool for mobile AR
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Designing mobile augmented reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
EMIL: a rapid prototyping authoring environment for the design of interactive surface applications
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
An augmented reality-based authoring tool for E-learning applications
Multimedia Tools and Applications
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In this paper, we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an interpreted scripting language, and can be modified by designers to suit their needs. Our work focuses on supporting early design activities, especially a rapid transition from story-boards to working experience, so that the experiential part of a design can be tested early and often. DART allows designers to specify complex relationships between the physical and virtual worlds, and supports 3D animatic actors (informal, sketch-based content) in addition to more polished content. Designers can capture and replay synchronized video and sensor data, allowing them to work off-site and to test specific parts of their experience more effectively.