Prototyping an intelligent agent through Wizard of Oz
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Wizard of Oz Support throughout an Iterative Design Process
IEEE Pervasive Computing
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating VR-Authoring and context sensing: towards the creation of context-aware stories
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Proceedings of the 12th International Conference on Interaction Design and Children
WozARd: a wizard of oz tool for mobile AR
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Hi-index | 0.00 |
One important tool for developing complex interactive applications is "Wizard of Oz "(WOz)simulation.WOz simulation allows design concepts,content and partially completed applications to be tested on users without the need to first create a completely working system.In this paper we discuss the integration of wizard interface tools into a Mixed Reality (MR)design environment and show how easier creation and evolution of wizard interfaces can lead to an expanded role for WOz-based testing during the design evolution of MR experiences.We share our experiences designing an audio experience in an historic site,and illustrate the evolution of the wizard interfaces alongside the user experience