Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented Reality as a New Media Experience
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
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Proceedings of the 17th annual ACM symposium on User interface software and technology
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wizard of Oz interfaces for mixed reality applications
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Improving support of conversations by enhancing mobile computer input
Improving support of conversations by enhancing mobile computer input
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BrickRoad: a light-weight tool for spontaneous design of location-enhanced applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications
IEEE Pervasive Computing
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
Testing the performance of spoken dialogue systems by means of an artificially simulated user
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Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
PRT simulation in an immersive virtual world
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Towards a Semantic Infrastructure for User Generated Mobile Services
ESWC 2009 Heraklion Proceedings of the 6th European Semantic Web Conference on The Semantic Web: Research and Applications
Designing smart home interfaces for the elderly
ACM SIGACCESS Accessibility and Computing
A tool for Wizard of Oz studies of multimodal mobile systems
HSI'09 Proceedings of the 2nd conference on Human System Interactions
The easy ADL home: A physical-virtual approach to domestic living
Journal of Ambient Intelligence and Smart Environments
Evaluating an affective student model for intelligent learning environments
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
Proceedings of the 2012 iConference
ConWIZ: a tool supporting contextual Wizard of Oz simulation
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
UISKEI++: multi-device wizard of oz prototyping
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
AMITIES: avatar-mediated interactive training and individualized experience system
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Although the Wizard of Oz method for simulating system components is commonly used for evaluation in human-computer interaction, researchers and designers have only started to unlock this technique's potential. This article reviews the WOz method, highlights its usefulness throughout the evolution of a user interface or system, and argues that explicitly supporting WOz prototyping in pervasive computing infrastructures will improve the method's usefulness. The authors describe a design space for WOz simulation in which the wizard takes on controller, moderator, and supervisor roles. They also describe the WOz simulation features of DART, a mixed-reality design and prototyping environment, including a lightweight method for automatically generating WOz interfaces and high-level support for visualizing evaluation results. Finally, the authors use a location-aware audio experience in Atlanta's historic Oakland Cemetery as a case study to illustrate how a wizard operator can play distinct roles throughout an iterative design process.This article is part of a special issue on rapid prototyping.