Integrating 2-D video actors into 2-D augmented-reality systems
Presence: Teleoperators and Virtual Environments - Mixed reality
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Wizard of Oz Support throughout an Iterative Design Process
IEEE Pervasive Computing
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
ARGarden: augmented edutainment system with a learning companion
Transactions on edutainment I
Handheld AR for collaborative edutainment
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An event-driven, stochastic, undirected narrative (EDSUN) framework for interactive contents
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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In this paper we discuss our work on applying mediatheory to the creation of narrative augmented reality (AR)experiences. We summarize the concepts of remediationand media forms as they relate to our work, argue for theirimportance to the development of a new medium such asAR, and present two example AR experiences we havedesigned using these conceptual tools. In particular, wefocus on leveraging the interaction between the physicaland virtual world, remediating existing media (film, stageand interactive CD-ROM), and building on the culturalexpectations of our users.