Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Augmented Reality as a New Media Experience
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
DART: The Designer's Augmented Reality Toolkit
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces
IEEE Transactions on Visualization and Computer Graphics
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Mathematical Education Game Based on Augmented Reality
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Designing for participation in public knowledge institutions
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
Collaborative augmented reality in schools
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Mixed Reality Book: A Visualization Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Augmented Reality as a Remedial Paradigm for Negative Numbers: Content Aspect
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Augmented ambient: an interactive mobility scenario
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Lunar surface collaborative browsing system for science Museum exhibitions
Transactions on edutainment IV
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Visual learning through augmented reality storybook for remedial student
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Augmented reality remedial worksheet for negative numbers: subtraction operation
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Internet-enabled tangible user interfaces for distance learning
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
Ambient Intelligence in Everyday Life
Designing interactions for augmented reality based educational contents
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interactive augmented experiences for cultural historical events
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Augmented reality for virtual renovation
Proceedings of the second international ACM workshop on Personalized access to cultural heritage
Exploring place and direction: mobile augmented reality in the Astrid Lindgren landscape
Proceedings of the 24th Australian Computer-Human Interaction Conference
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
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Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increased the viability of applying AR to educational exhibits for use in Science Centres, Museums, Libraries and other education centres. This article outlines a selection of five projects developed at the Human Interface Technology Laboratory in New Zealand (HIT Lab NZ) that have explored different techniques for applying AR to educational exhibits.These exhibits have received very positive feedback and appear to have educational benefits involving spatial, temporal and contextual conceptualisation and provide kinaesthetic, explorative and knowledge-challenging stimulus. The controls available to a user of turning a page, moving an AR marker, moving their head and moving a slider provide sufficient freedom to create many interaction scenarios that can serve educative outcomes. While the use of virtual media provides many advantages, creating new content is still quite difficult, requiring specialist software and skills. Useability observations are shared.