A guide to metaphorical design
Communications of the ACM
The design of children's technology
The design of children's technology
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Introducing participatory design in museums
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Proceedings of the 12th annual ACM international conference on Multimedia
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 6th international conference on Interaction design and children
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children
Proceedings of the 6th international conference on Interaction design and children
Cognition, Technology and Work
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Digital Culture, Play, and Identity: A World of Warcraft Reader (World of Warcraft Reader)
Digital Culture, Play, and Identity: A World of Warcraft Reader (World of Warcraft Reader)
"Playing with" museum exhibits: designing educational games mediated by mobile technology
Proceedings of the 8th International Conference on Interaction Design and Children
Enhancing user experience while gaming in archaeological parks with cellular phones
Proceedings of the 8th International Conference on Interaction Design and Children
Pursuing aesthetic inquiry in participatory design
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory art cards & archive system for public exhibition: a case study through ars wild card
Proceedings of the 20th ACM international conference on Multimedia
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We address the challenge of creating intersections between children's everyday engagement and museum exhibitions. Specifically, we propose an approach to participatory design inquiry where children's everyday engagement is taken as the point of departure. We base our discussion on a design workshop -- Gaming the Museum -- where a primary school class was invited to participate in exploring future exhibition spaces for a museum, based on their everyday use of computer games and online communities. We reflect on the results of the workshop, and broadly discuss the everyday engagement of children as point of departure for designing interactive museum exhibitions.