Exploiting space and location as a design framework for interactive mobile systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Understanding and Using Context
Personal and Ubiquitous Computing
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Hippie: A Nomadic Information System
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
A Survey of Context-Aware Mobile Computing Research
A Survey of Context-Aware Mobile Computing Research
The museum visit: generating seamless personalized presentations on multiple devices
Proceedings of the 9th international conference on Intelligent user interfaces
A Tour Guide System for Mobile Learning in Museums
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
The design of a handheld, location-aware guide for indoor environments
Personal and Ubiquitous Computing
A longitudinal review of Mobile HCI research methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Designing an immersive tour experience system for cultural tour sites
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
A multimodal guide for the augmented campus
Proceedings of the 35th annual ACM SIGUCCS fall conference
A web-based presentation framework for museums
EATIS '07 Proceedings of the 2007 Euro American conference on Telematics and information systems
A data-oriented survey of context models
ACM SIGMOD Record
UbiMob '08 Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing
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Proceedings of the 3rd international conference on Mobile multimedia communications
Experience of context-aware services in public spaces
Proceedings of the 5th international conference on Pervasive services
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
User Modeling and User-Adapted Interaction
A stroll with Carletto: adaptation in drama-based tours with virtual characters
User Modeling and User-Adapted Interaction
Designing for participation in public knowledge institutions
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Mobile HolstenTour: contextualized multimedia museum guide
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
A museum mobile game for children using QR-codes
Proceedings of the 8th International Conference on Interaction Design and Children
Designing opportunistic user interfaces to support a collaborative museum exhibit
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Building context into a museum information guide
CSNA '07 Proceedings of the IASTED International Conference on Communication Systems, Networks, and Applications
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IEEE Transactions on Information Technology in Biomedicine
Location-dependent query processing: Where we are and where we are heading
ACM Computing Surveys (CSUR)
Designing for mobile devices: requirements, low-fi prototyping and evaluation
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Towards a dynamic and extensible middleware for enhancing exhibits
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
A framework for context-driven RDF data replication on mobile devices
Proceedings of the 6th International Conference on Semantic Systems
Journal on Computing and Cultural Heritage (JOCCH)
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Modeling Contexts with Dependent Types
Fundamenta Informaticae
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Location visualization in social media applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context modelling and context-aware querying
Datalog'10 Proceedings of the First international conference on Datalog Reloaded
Towards a framework to characterize ubiquitous software projects
Information and Software Technology
Interactive mobile assistants for added-value cultural contents
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Toward mobile-friendly libraries: the status quo
TPDL'12 Proceedings of the Second international conference on Theory and Practice of Digital Libraries
Review: Mobile guides: Taxonomy of architectures, context awareness, technologies and applications
Journal of Network and Computer Applications
SMARTMUSEUM: A mobile recommender system for the Web of Data
Web Semantics: Science, Services and Agents on the World Wide Web
Advances in Human-Computer Interaction
Context-driven RDF data replication on mobile devices
Semantic Web - On real-time and ubiquitous social semantics
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This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative example in which the context influences interaction. During a museum visit, the visitors interact with the exhibits through mobile devices. We argue that, effective interaction design needs to take into consideration multiple dimensions of the context. Since context is often misinterpreted, superficially used or poorly defined, we attempt to analyze a number of existing mobile applications used in museum environments, through this perspective. The point of analysis is to evaluate those applications against various context dimensions. We argue that these results can be useful in other kinds of applications, in which the impact of context is not taken for granted.