Attention, intentions, and the structure of discourse
Computational Linguistics
Interfacing thought: cognitive aspects of human-computer interaction
Affective computing
A user-centered approach to user modeling
UM '99 Proceedings of the seventh international conference on User modeling
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
What storytelling can do for information visualization
Communications of the ACM
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
[digital] Character Animation
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Inspired 3d Character Animation
Inspired 3d Character Animation
Extensions to the k-Means Algorithm for Clustering Large Data Sets with Categorical Values
Data Mining and Knowledge Discovery
HyperAudio: location-awareness + adaptivity
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Designing LoL@, a Mobile Tourist Guide for UMTS
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
The evolution of Protégé: an environment for knowledge-based systems development
International Journal of Human-Computer Studies
Personalised hypermedia presentation techniques for improving online customer relationships
The Knowledge Engineering Review
Practical robust localization over large-scale 802.11 wireless networks
Proceedings of the 10th annual international conference on Mobile computing and networking
Mobile MultiModal presentation
Proceedings of the 12th annual ACM international conference on Multimedia
Delivering real-world ubiquitous location systems
Communications of the ACM - The disappearing computer
IEEE Transactions on Knowledge and Data Engineering
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Automatic cinematography and multilingual NLG for generating video documentaries
Artificial Intelligence
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
Canonical processes of media production
Proceedings of the ACM workshop on Multimedia for human communication: from capture to convey
Multimodal expressive embodied conversational agents
Proceedings of the 13th annual ACM international conference on Multimedia
Employing virtual humans for education and training in X3D/VRML worlds
Computers & Education
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
The effects of transparency on trust in and acceptance of a content-based art recommender
User Modeling and User-Adapted Interaction
Tag-based user modeling for social multi-device adaptive guides
User Modeling and User-Adapted Interaction
Ontological Domain Coding for Cultural Heritage Mediation
Proceedings of the 2008 conference on Formal Ontologies Meet Industry
Dramatization Meets Narrative Presentations
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
Non-intrusive user modeling for a multimedia museum visitors guide system
UM'05 Proceedings of the 10th international conference on User Modeling
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
The effects of transparency on trust in and acceptance of a content-based art recommender
User Modeling and User-Adapted Interaction
Tag-based user modeling for social multi-device adaptive guides
User Modeling and User-Adapted Interaction
Dramasearch character-mediated search in cultural heritage
HSI'09 Proceedings of the 2nd conference on Human System Interactions
The World Is My Oyster --- Mobility as a Challenge for Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Layered evaluation of interactive adaptive systems: framework and formative methods
User Modeling and User-Adapted Interaction
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
User perceptions of adaptivity in an interactive narrative
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
Semantic annotation of narrative media objects
Multimedia Tools and Applications
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In this paper, we present an application for character-based guided tours on mobile devices. The application is based on the Dramatour methodology for information presentation, which incorporates a dramatic attitude in character-based presentations. The application has been developed for a historical site and is based on a virtual character, "Carletto", a spider with an anthropomorphic aspect, who engages in a dramatized presentation of the site. Content items are delivered in a location-aware fashion, relying on a wireless network infrastructure, with visitors who can stroll freely. The selection of contents keeps track of user location and of the interaction history, in order to deliver the appropriate type and quantity of informative items, and to manage the given/new distinction in discourse. The communicative strategy of the character is designed to keep it believable along the interaction with the user, while enforcing dramatization effects. The design of the communicative strategy relies on the fact that the units of the presentation are tagged with metadata concerning their content and communicative function. The description of the application is accompanied by an evaluation study based on a sample of about 300 visitors, carried out in April 2006, when the installation was open to the public for 1 week.