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Web3D '03 Proceedings of the eighth international conference on 3D Web technology
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VR '99 Proceedings of the IEEE Virtual Reality
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User Modeling and User-Adapted Interaction
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User Modeling and User-Adapted Interaction
Tag-based user modeling for social multi-device adaptive guides
User Modeling and User-Adapted Interaction
The effects of transparency on trust in and acceptance of a content-based art recommender
User Modeling and User-Adapted Interaction
A stroll with Carletto: adaptation in drama-based tours with virtual characters
User Modeling and User-Adapted Interaction
Tag-based user modeling for social multi-device adaptive guides
User Modeling and User-Adapted Interaction
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User Modeling and User-Adapted Interaction
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User Modeling and User-Adapted Interaction
Context-dependent awareness support in open collaboration environments
User Modeling and User-Adapted Interaction
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see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utilisabilité d'un Espace Personnel d'Information Modifiable par les Utilisateurs
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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Modern personalized information systems have been proven to support the user with information at the appropriate level and in the appropriate form. In specific environments like museums and exhibitions, focusing on the control of such a system is contradictory to establishing a relationship with the artifacts and exhibits. Preferably, the technology becomes invisible to the user and the physical reality becomes the interface to an additional virtual layer: by naturally moving in the space and/or manipulating physical objects in our surroundings the user will access information and operate the virtual layer. The LISTEN project is an attempt to make use of the inherent "everyday" integration of aural and visual perception, developing a tailored, immersive audio-augmented environment for the visitors of art exhibitions. The challenge of the LISTEN project is to provide a personalized immersive augmented environment, an aim which goes beyond the guiding purpose. The visitors of the museum implicitly interact with the system because the audio presentation is adapted to the users' contexts (e.g. interests, preferences, motion, etc.), providing an intelligent audio-based environment. This article describes the realization and user evaluation of the LISTEN system focusing on the personalization component. As this system has been installed at the Kunstmuseum Bonn in the context of an exhibition comprising artworks of the painter August Macke, a detailed evaluation could be conducted.