Audio augmented reality: a prototype automated tour guide
CHI '95 Conference Companion on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Inertial and magnetic sensing of human movement near ferromagnetic materials
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Using augmented virtuality for remote collaboration
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Ontology-Based User Modeling in an Augmented Audio Reality System for Museums
User Modeling and User-Adapted Interaction
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
High-level languages for small devices: a case study
CASES '06 Proceedings of the 2006 international conference on Compilers, architecture and synthesis for embedded systems
Non-visual game design and training in gameplay skill acquisition - A puzzle game case study
Interacting with Computers
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
Experimenting with Sound Immersion in an Arts and Crafts Museum
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Hi-index | 0.00 |
This paper presents an integrated system for location aware museum audio guide supporting sound spatialization. This system consists of a multi-modal visitor device composed of a head position, an orientation tracker and an audio headset. It aims at providing the visitor with a feeling of immersion within sounds virtually emanating from the artifacts exposed in the museum. The system is associated with a graphical authoring tool specifically designed for audio augmented reality in the context of museums. The proposed authoring tool enables to build the 3D representation of the museum, to add sound sources at different positions and altitudes, to build the virtual soundscape, and to create visitor scenarios describing how the visitor interacts with the soundscape while navigating through the museum artifacts. Experiments were conducted at the ' Musée des Arts et Métiers' in Paris, with the objective of reviving the machineries exposed at that museum by bringing to them the sound dimension from which they were deprived. The obtained results are very promising.