TDraw: a computer-based tactile drawing tool for blind people
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Design issues for vision-based computer interaction systems
Proceedings of the 2001 workshop on Perceptive user interfaces
Paralanguage in computer mediated communication
ACL '80 Proceedings of the 18th annual meeting on Association for Computational Linguistics
Non-visual Gameplay: Making Board Games Easy and Fun
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Fluid interaction in audio-guided museum visit: authoring tool and visitor device
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
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This paper reports the results of a study on the design and evaluation of the game and techniques which allow puzzles to be played in the absence of visual feedback. We have demonstrated that a camera-mouse can be used successfully for blind navigation and target location acquisition within a game field. To gradually teach the players the sequential learning method was applied. Blind exploration of the gamespace was augmented with sticky labels and overview sound cues, verbal and non-verbal, which can significantly reduce the cognitive load and facilitate mental matching and integration. The full-sticky labels technique does not require fine motor skills and allows a user to gain control over the game with a minimum level of skills. With the vertical sticky labels technique training was focused on the development of accurate head movements only on a horizontal plane. With practice, the players can use the non-sticky labels technique. After 240 trials (3-4h), the cumulative experience of the blindfolded players was increased 22.5-27 times compared to the initial 10 trials.