Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Using haptic cues to aid nonvisual structure recognition
ACM Transactions on Applied Perception (TAP)
Non-visual game design and training in gameplay skill acquisition - A puzzle game case study
Interacting with Computers
Haptic emulation of games: haptic Sudoku for the blind
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
Entertainment software accessibility: introduction to the special thematic session
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
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In this paper we report the results of a study on an evaluation of a game and techniques which allow playing board games in the total absence of visual feedback. We have demonstrated that a camera mouse can be used for blind navigation within a game field. Snapping a position of the virtual pointer to the regions of interest as well as audio-haptic complementary mapping significantly reduce the cognitive load and facilitate mental matching and integration of overview sound sequences.