Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information ecologies: using technology with heart
Information ecologies: using technology with heart
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Learning users' interests by unobtrusively observing their normal behavior
Proceedings of the 5th international conference on Intelligent user interfaces
A reinforcement learning agent for personalized information filtering
Proceedings of the 5th international conference on Intelligent user interfaces
Improving electronic guidebook interfaces using a task-oriented design approach
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Human-computer interaction in the new millennium
Human-computer interaction in the new millennium
A resource-adaptive mobile navigation system
Proceedings of the 7th international conference on Intelligent user interfaces
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Hybrid Recommender Systems: Survey and Experiments
User Modeling and User-Adapted Interaction
Location Models for Augmented Environments
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Modelling and Adapting to Context
Personal and Ubiquitous Computing
User Modeling in Human–Computer Interaction
User Modeling and User-Adapted Interaction
User Modeling for Personalized City Tours
Artificial Intelligence Review
Proceedings of the 8th international conference on Intelligent user interfaces
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
What Are Ontologies, and Why Do We Need Them?
IEEE Intelligent Systems
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DAMLJessKB: A Tool for Reasoning with the Semantic Web
IEEE Intelligent Systems
HIPS: Hyper-Interaction within Physical Space
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Tangible interfaces for manipulating aggregates of digital information
Tangible interfaces for manipulating aggregates of digital information
Story fountain: intelligent support for story research and exploration
Proceedings of the 9th international conference on Intelligent user interfaces
Tailored audio augmented environments for museums
Proceedings of the 9th international conference on Intelligent user interfaces
Proceedings of the 2004 ACM symposium on Applied computing
What we talk about when we talk about context
Personal and Ubiquitous Computing
Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems
Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
ISH and the search for resonant tangible interaction
Personal and Ubiquitous Computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Letizia: an agent that assists web browsing
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Rules and ontologies in support of real-time ubiquitous application
Web Semantics: Science, Services and Agents on the World Wide Web
An ambient intelligence platform for physical play
Proceedings of the 13th annual ACM international conference on Multimedia
ec(h)o: situated play in a tangible and audio museum guide
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Analyzing Museum Visitors' Behavior Patterns
UM '07 Proceedings of the 11th international conference on User Modeling
Using Collaborative Models to Adaptively Predict Visitor Locations in Museums
AH '08 Proceedings of the 5th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Using interest and transition models to predict visitor locations in museums
AI Communications - Recommender Systems
Context-aware systems: A literature review and classification
Expert Systems with Applications: An International Journal
Predicting Customer Models Using Behavior-Based Features in Shops
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Non-intrusive Personalisation of the Museum Experience
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Adaptive systems in the era of the semantic and social web, a survey
User Modeling and User-Adapted Interaction
Experience Structuring Factors Affecting Learning in Family Visits to Museums
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Using Keyword-Based Approaches to Adaptively Predict Interest in Museum Exhibits
AI '09 Proceedings of the 22nd Australasian Joint Conference on Advances in Artificial Intelligence
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
PERSONAF: framework for personalised ontological reasoning in pervasive computing
User Modeling and User-Adapted Interaction
Ontological technologies for user modelling
International Journal of Metadata, Semantics and Ontologies
Using viewing time for theme prediction in cultural heritage spaces
AI'07 Proceedings of the 20th Australian joint conference on Advances in artificial intelligence
MICAI'10 Proceedings of the 9th Mexican international conference on Advances in artificial intelligence: Part I
User perceptions of adaptivity in an interactive narrative
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
A policy-based approach to context dependent natural language generation
ENLG '11 Proceedings of the 13th European Workshop on Natural Language Generation
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
Realistic simulation of museum visitors' movements as a tool for assessing sensor-based user models
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
Fluid interaction in audio-guided museum visit: authoring tool and visitor device
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
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Ubiquitous computing is a challenging area that allows us to further our understanding and techniques of context-aware and adaptive systems. Among the challenges is the general problem of capturing the larger context in interaction from the perspective of user modeling and human---computer interaction (HCI). The imperative to address this issue is great considering the emergence of ubiquitous and mobile computing environments. This paper provides an account of our addressing the specific problem of supporting functionality as well as the experience design issues related to museum visits through user modeling in combination with an audio augmented reality and tangible user interface system. This paper details our deployment and evaluation of ec(h)o --- an augmented audio reality system for museums. We explore the possibility of supporting a context-aware adaptive system by linking environment, interaction objects and users at an abstract semantic level instead of at the content level. From the user modeling perspective ec(h)o is a knowledge-based recommender system. In this paper we present our findings from user testing and how our approach works well with an audio and tangible user interface within a ubiquitous computing system. We conclude by showing where further research is needed.