Communications of the ACM - Special issue on computer augmented environments: back to the real world
Audio augmented reality: a prototype automated tour guide
CHI '95 Conference Companion on Human Factors in Computing Systems
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
User and task analysis for interface design
User and task analysis for interface design
The invisible computer
Human-computer interaction: interdisciplinary roots and trends
Journal of Systems and Software
A user-centered approach to user modeling
UM '99 Proceedings of the seventh international conference on User modeling
The role of adaptive hypermedia in a context-aware tourist GUIDE
Communications of the ACM - The Adaptive Web
Usability Engineering
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Modelling and Adapting to Context
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
User Modeling and User-Adapted Interaction
User Modeling for Personalized City Tours
Artificial Intelligence Review
Towards Generic Adaptive Systems: Analysis of a Case Study
AH '02 Proceedings of the Second International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Adaptive Authoring of Adaptive Educational Hypermedia
AH '02 Proceedings of the Second International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Pros and Cons of Controllability: An Empirical Study
AH '02 Proceedings of the Second International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
The Impact of Empirical Studies on the Design of an Adaptive Hypertext Generation System
Revised Papers from the nternational Workshops OHS-7, SC-3, and AH-3 on Hypermedia: Openness, Structural Awareness, and Adaptivity
Developing Adaptive Internet Based Courses with the Authoring System NetCoach
Revised Papers from the nternational Workshops OHS-7, SC-3, and AH-3 on Hypermedia: Openness, Structural Awareness, and Adaptivity
Ubiquitous User Assistance in a Tourist Information Server
AH '02 Proceedings of the Second International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
HIPS: Hyper-Interaction within Physical Space
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
AHA! The adaptive hypermedia architecture
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Personalised hypermedia presentation techniques for improving online customer relationships
The Knowledge Engineering Review
Automatic cinematography and multilingual NLG for generating video documentaries
Artificial Intelligence
User modeling in adaptive audio-augmented museum environments
UM'03 Proceedings of the 9th international conference on User modeling
Dimensions of adaptivity in mobile systems: personality and people's attitudes
Proceedings of the 10th international conference on Intelligent user interfaces
Consistent Modelling of Users, Devices and Sensors in a Ubiquitous Computing Environment
User Modeling and User-Adapted Interaction
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Fostering conversation after the museum visit: a WOZ study for a shared interface
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Analyzing Museum Visitors' Behavior Patterns
UM '07 Proceedings of the 11th international conference on User Modeling
UM '07 Proceedings of the 11th international conference on User Modeling
Using Collaborative Models to Adaptively Predict Visitor Locations in Museums
AH '08 Proceedings of the 5th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction
Using interest and transition models to predict visitor locations in museums
AI Communications - Recommender Systems
Identifying Users Stereotypes with Semantic Web Mining
ER '08 Proceedings of the ER 2008 Workshops (CMLSA, ECDM, FP-UML, M2AS, RIGiM, SeCoGIS, WISM) on Advances in Conceptual Modeling: Challenges and Opportunities
Mobile Social Service Design for Large-Scale Exhibition
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Non-intrusive Personalisation of the Museum Experience
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Using Keyword-Based Approaches to Adaptively Predict Interest in Museum Exhibits
AI '09 Proceedings of the 22nd Australasian Joint Conference on Advances in Artificial Intelligence
Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
User acceptance of digital tourist guides lessons learnt from two field studies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Using viewing time for theme prediction in cultural heritage spaces
AI'07 Proceedings of the 20th Australian joint conference on Advances in artificial intelligence
Layered evaluation of interactive adaptive systems: framework and formative methods
User Modeling and User-Adapted Interaction
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Mobile drama in an instrumented museum: inducing group conversation via coordinated narratives
Proceedings of the 16th international conference on Intelligent user interfaces
Examining proactiveness and choice in a location-aware mobile museum guide
Interacting with Computers
The evaluation of adaptive and personalised information retrieval systems: a review
International Journal of Knowledge and Web Intelligence
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
Experiencing personalised heritage exhibitions through multimodal mixed reality interfaces
iUBICOM'10 Proceedings of the 5th international conference on Ubiquitous and Collaborative Computing
Realistic simulation of museum visitors' movements as a tool for assessing sensor-based user models
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
Tipple: location-triggered mobile access to a digital library for audio books
Proceedings of the 13th ACM/IEEE-CS joint conference on Digital libraries
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Supporting group interactions in museum visiting
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop a system based on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile museum guide developed in the late 1990s. User requirements were collected via a survey to understand visitors' profiles and visit styles in natural science museums. The knowledge acquired supported the specification of system requirements, helping define the user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers, and what instead needed more sophisticated adaptive techniques. This is a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step in an iterative design process that considers the user interaction to be the central point. This paper discusses how such an environment allows designers and developers to experiment with different system behaviours and to widely test it under realistic conditions by simulating the actual context evolving over time. The understanding gained in HyperAudio is then considered from the perspective of later developments: our findings still appers to be valid despite the time that had passed.