Information ecologies: using technology with heart
Information ecologies: using technology with heart
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 12th annual ACM international conference on Multimedia
Only touching the surface: creating affinities between digital content and paper
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Personal reporting of a museum visit as an entrypoint to future cultural experience
Proceedings of the 10th international conference on Intelligent user interfaces
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Hybrid design creates innovative museum experiences
Communications of the ACM - The disappearing computer
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RFID enhances visitors' museum experience at the Exploratorium
Communications of the ACM - Special issue: RFID
User Modeling and User-Adapted Interaction
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Digital backpacking in the museum with a SmartCard
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Interactive Tabletop Exhibits in Museums and Galleries
IEEE Computer Graphics and Applications
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Sotto Voce: Facilitating Social Learning in a Historic House
Computer Supported Cooperative Work
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
"Are you watching this film or what?": interruption and the juggling of cohorts
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Familial collaborations in a museum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
SpIteR: A Module for Recommending Dynamic Personalized Museum Tours
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 01
Mixed reality technologies for museum experience
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
A multi-touch tabletop for robust multimedia interaction in museums
ACM International Conference on Interactive Tabletops and Surfaces
Collaborative museums: an approach to co-design
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unpack the mechanics of these kinds of phenomena revealing how the behaviours of summoning, pressurizing, herding, sidelining, and rounding up, lead to the responses of following, skimming and digging in. We show how the problem is especially challenging where young children are involved. As an initial prompt we explore two ways in which CSCW could help address this challenge: enabling a more fluid association between information and exhibits; and helping reconfigure the social nature of visiting.