Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
Let's browse: a collaborative Web browsing agent
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
The interactive museum tour-guide robot
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology in Action
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Shared visiting in EQUATOR city
Proceedings of the 4th international conference on Collaborative virtual environments
Low Cost Indoor Positioning System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Creating coherent environments for collaboration
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Transcendent communication: location-based guidance for large-scale public spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Production of pace as collaborative activity
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computer Supported Cooperative Work
"Fancy a schmink?": a novel networked game in a café
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Integrating 2D and 3D views for spatial collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Gates of global perception: forensic graphics for evidence presentation
Proceedings of the 13th annual ACM international conference on Multimedia
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
UbiComp in opportunity spaces: challenges for participatory design
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
CoCicero: un système interactif pour la visite collaborative de musée sur support mobile
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Digital backpacking in the museum with a SmartCard
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Developing Digital Records: Early Experiences of Record and Replay
Computer Supported Cooperative Work
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Sharing the square: collaborative leisure in the city streets
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Leisure and CSCW: Introduction to Special Edition
Computer Supported Cooperative Work
AR façade: an augmented reality interactve drama
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Sotto Voce: Facilitating Social Learning in a Historic House
Computer Supported Cooperative Work
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
UBIGIouS: a ubiquitous, mixed-reality geographic information system
Proceedings of the 13th international conference on Intelligent user interfaces
Designing sociable IT for public use
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Pinpointing users with location estimation techniques and Wi-Fi hotspot technology
International Journal of Network Management
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In support of city exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Familial collaborations in a museum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Understanding interaction in hybrid ubiquitous computing environments
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
Design ideas for IT in public spaces
Personal and Ubiquitous Computing
The effects of mutual location-awareness on group coordination
International Journal of Human-Computer Studies
Cultural mobilities: diversity and agency in urban computing
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
COMM notation for specifying collaborative and multimodal interactive systems
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Comparison of techniques for mixed-space collaborative navigation
AUIC '09 Proceedings of the Tenth Australasian Conference on User Interfaces - Volume 93
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
e-COMM, un éditeur pour spécifier l'interaction multimodale et multiutilisateur
Conference Internationale Francophone sur I'Interaction Homme-Machine
ReGroup: using location sharing to support distributed information gathering
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Personal and Ubiquitous Computing
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Exploiting ambient illumination to locate and recognise user behaviour in enclosed environments
Personal and Ubiquitous Computing
ACE '11 Proceedings of the Thirteenth Australasian Computing Education Conference - Volume 114
Supporting group interactions in museum visiting
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Exploring attractions and exhibits with interactive flashlights
Personal and Ubiquitous Computing
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Museums attract increasing numbers of online visitors along with their conventional physical visitors. This paper presents a study of a mixed reality system that allows web, virtual reality and physical visitors to share a museum visit together in real time. Our system allows visitors to share their location and orientation, communicate over a voice channel, and jointly navigate around a shared information space. Results from a study of 34 users of the system show that visiting with the system was highly interactive and retained many of the attractions of a traditional shared exhibition visit. Specifically, users could navigate together, collaborate around objects and discuss exhibits. These findings have implications for non-museum settings, in particular how location awareness is a powerful resource for collaboration, and how 'hybrid objects' can support collaboration at-a-distance.