The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game

  • Authors:
  • Nicolas Nova;Fabien Girardin;Gaëlle Molinari;Pierre Dillenbourg

  • Affiliations:
  • CRAFT, School of Computer Sciences and Communication, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland;Interactive Technology Group, Dept of Technologies, University of Pompeu Fabra, Spain;CRAFT, School of Computer Sciences and Communication, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland;CRAFT, School of Computer Sciences and Communication, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland

  • Venue:
  • Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
  • Year:
  • 2006

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Abstract

In this paper we seek to empirically study the use of location-awareness of others in the context of mobile collaboration. We report on a field experiment carried out using a pervasive game we developed called CatchBob!. Using both quantitative and qualitative data, we show the underwhelming effects of automating location-awareness. Our results indeed shows that automating this process does not necessarily improve the task performance and that it can be detrimental to socio-cognitive processes involved in collaboration such as communication or the modeling of partners' intents. The paper concludes with some potential impacts for location-based application practitioners.