Relevance: communication and cognition
Relevance: communication and cognition
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You're getting warmer!: how proximity information affects search behavior in physical spaces
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effect of location-awareness on rendezvous behaviour
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Usability of a mobile, group communication prototype while rendezvousing
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Social disclosure of place: from location technology to communication practices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Proceedings of the 6th international conference on Interaction design and children
3D Space-time visualization of player behaviour in pervasive location-based games
International Journal of Computer Games Technology
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Effects of co-player visualization in a location-based chase-and-catch game
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Head up games: the games of the future will look more like the games of the past
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Social knowledge building in a mobile learning environment
OTM'07 Proceedings of the 2007 OTM confederated international conference on On the move to meaningful internet systems - Volume Part I
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
The effect of privacy on social presence in location-based mobile games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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In this paper we seek to empirically study the use of location-awareness of others in the context of mobile collaboration. We report on a field experiment carried out using a pervasive game we developed called CatchBob!. Using both quantitative and qualitative data, we show the underwhelming effects of automating location-awareness. Our results indeed shows that automating this process does not necessarily improve the task performance and that it can be detrimental to socio-cognitive processes involved in collaboration such as communication or the modeling of partners' intents. The paper concludes with some potential impacts for location-based application practitioners.