Patterns of sharing customizable software
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Learning from Notes: organizational issues in groupware implementation
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Creating the invisible interface: (invited talk)
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Developing a reflective model of collaborative systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
The order of things: activity-centered information access
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Awareness, Representation and Interpretation
Computer Supported Cooperative Work
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rememberer: A Tool for Capturing Museum Visits
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Of maps and guidebooks: designing geographical technologies
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
PolyLens: a recommender system for groups of users
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Workflow from within and without: technology and cooperative work on the print industry shopfloor
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Computer Supported Cooperative Work
Hermeneutics, information and representation
European Journal of Information Systems - Special issue: "Interpretive" approaches to information systems and computing
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
Building social discourse around mobile photos: a systemic perspective
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
The spatial character of sensor technology
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Equator: mixing media and showing seams
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Gaming on the edge: using seams in ubicomp games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A research process for designing ubiquitous social experiences
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Augmenting refrigerator magnets: why less is sometimes more
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Mobile kits and laptop trays: managing multiple devices in mobile information work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging the social-technical gap in location-aware computing
CHI '07 Extended Abstracts on Human Factors in Computing Systems
FEATURE: When users "do" the Ubicomp
interactions - Pencils before pixels: a primer in hand-generated sketching
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
Storied spaces: Cultural accounts of mobility, technology, and environmental knowing
International Journal of Human-Computer Studies
A hybrid cultural ecology: world of warcraft in China
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Adding critical sensibilities to domestic communication technologies
International Journal of Human-Computer Studies
An analysis of building habitat with networked tools
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
Proceedings of the ACM 2009 international conference on Supporting group work
The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
Understanding interaction in hybrid ubiquitous computing environments
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
A preliminary exploration of augmented social landscapes
Proceedings of the 3rd International Universal Communication Symposium
Amelie: A Recombinant Computing Framework for Ambient Awareness
AmI '09 Proceedings of the European Conference on Ambient Intelligence
GridOrbit public display: providing grid awareness in a biology laboratory
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Using location, bearing and motion data to filter video and system logs
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Engineering social awareness in work environments
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
An exploration of location error estimation
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Daily activities diarist: supporting aging in place with semantically enriched narratives
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Making infrastructure visible for nomadic work
Pervasive and Mobile Computing
Designing for the invisible: user-centered design of infrastructure awareness systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
The co-evolution of taxi drivers and their in-car navigation systems
Pervasive and Mobile Computing
Remarkable objects: supporting collaboration in a creative environment
Proceedings of the 12th ACM international conference on Ubiquitous computing
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Exposing position uncertainty in middleware
Proceedings of the 2nd International Workshop on Middleware for Pervasive Mobile and Embedded Computing
Model-based translucency in middleware: supporting seamful development
Proceedings of the 2nd International Workshop on Middleware for Pervasive Mobile and Embedded Computing
GridOrbit: an infrastructure awareness system for increasing contribution in volunteer computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appropriation and creative use: linking user studies and design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
PerPos: a translucent positioning middleware supporting adaptation of internal positioning processes
Proceedings of the ACM/IFIP/USENIX 11th International Conference on Middleware
Scent trails: countering terrorism through informed surveillance
EPCE'11 Proceedings of the 9th international conference on Engineering psychology and cognitive ergonomics
Empowerment through seamfulness: smart phones in everyday life
Personal and Ubiquitous Computing
Locating experience: touring a pervasive performance
Personal and Ubiquitous Computing
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Use is everywhere and changing: analysis and design with the human-artifact model
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
The material practices of collaboration
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Extending authoring tools for location-aware applications with an infrastructure visualization layer
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Hitchers: designing for cellular positioning
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Seamless online/offline shopping experience design for in-store customers
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The normal natural troubles of driving with GPS
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Act natural": instructions, compliance and accountability in ambulatory experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
'Timid encounters': a case study in the use of proximity-based mobile technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reframing the design of context-aware computing
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
At the seams: DIYbio and opportunities for HCI
Proceedings of the Designing Interactive Systems Conference
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
The conceptual framing, design and evaluation of device ecologies for collaborative activities
International Journal of Human-Computer Studies
Strong concepts: Intermediate-level knowledge in interaction design research
ACM Transactions on Computer-Human Interaction (TOCHI)
International Journal of Advanced Pervasive and Ubiquitous Computing
Situated Knowledge in Context-Aware Computing: A Sequential Multimethod Study of In-Car Navigation
International Journal of Advanced Pervasive and Ubiquitous Computing
Community engagements with living sensing systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
A field study of multi-device workflows in distributed workspaces
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Communications of the ACM
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Design experience and theoretical discussion suggest that a narrow design focus on one tool or medium as primary may clash with the way that everyday activity involves the interweaving and combination of many heterogeneous media. Interaction may become seamless and unproblematic, even if the differences, boundaries and 'seams' in media are objectively perceivable. People accommodate and take advantage of seams and heterogeneity, in and through the process of interaction. We use an experiment with a mixed reality system to ground and detail our discussion of seamful design, which takes account of this process, and theory that reflects and informs such design. We critique the 'disappearance' mentioned by Weiser as a goal for ubicomp, and Dourish's 'embodied interaction' approach to HCI, suggesting that these design ideals may be unachievable or incomplete because they underemphasise the interdependence of 'invisible' non-rationalising interaction and focused rationalising interaction within ongoing activity.