CSCW: four characters in search of a context
Studies in computer supported cooperative work
Activity theory: implications for human-computer interaction
Context and consciousness
Joint attention and co-construction: new ways to foster user-designer collaboration
Context and consciousness
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
An activity theory approach to affordance
Proceedings of the second Nordic conference on Human-computer interaction
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Design for unanticipated use...
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Fragmented exchange: disarticulation and the need for regionalized communication spaces
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Constructing common information spaces
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Between chaos and routine: boundary negotiating artifacts in collaboration
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Human-Computer Interaction
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
A sample of technology substitution
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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Using the Human-Artifact Model, this paper is revisiting the current implications for design of ubiquity, of use being everywhere, and technological artifacts replacing and supplementing one another. I look back on seamlessness and boundary-crossing as design ideals for these kinds of technologies. Based on the dialectical methods of activity theory, I offer an alternative analysis where seamlessness and seamfulness are considered as dialectical pairs, always in play in use and appropriation of technological artifact. Using the Human-Artifact Model, the paper offers more specific dialectics on the levels of activity, action and operation.