User-tailorable systems: pressing the issues with buttons
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Architectures to make simple visualisations using simple systems
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents
Computer Supported Cooperative Work
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing technology for community appropriation
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An explorative analysis of user evaluation studies in information visualisation
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
Internalization, qualitative methods, and evaluation
Proceedings of the 2008 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization
Studying appropriation of everyday technologies: a cognitive approach
CHI '09 Extended Abstracts on Human Factors in Computing Systems
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Empowering products: personal identity through the act of appropriation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
What drives customization?: control or identity?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reading desk: applying physical interactions to digital documents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appropriation and creative use: linking user studies and design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Four factors of change: adaptations of everyday design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Interface affordances and social practices in online communication systems
Proceedings of the International Working Conference on Advanced Visual Interfaces
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
The Digital Reading Desk: A lightweight approach to digital note-taking
Interacting with Computers
Composition of situational interactive spaces by end users: a case for cultural heritage
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Appropriation by unanticipated users: looking beyond design intent and expected use
Proceedings of the 2013 conference on Computer supported cooperative work
Outlining epistemic interaction
Proceedings of the 30th European Conference on Cognitive Ergonomics
Manifestations of everyday design: guiding goals and motivations
Proceedings of the 9th ACM Conference on Creativity & Cognition
Audio-augmented paper for the therapy of low-functioning autism children
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Learning extended writing: designing for children's collaboration
Proceedings of the 12th International Conference on Interaction Design and Children
Embracing calibration in body sensing: using self-tweaking to enhance ownership and performance
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Personal information spaces in the context of visits to archaeological parks
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Facilitation of sustainability through appropriation-enabling design
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
End-user construction mechanisms for the internet of things
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
"Apps that make things, not apps that do things": appropriation and assistive learning technologies
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Ethnographies often show that users appropriate and adapt technology in ways never envisaged by the designers, or even deliberately subverting the designers' intentions. As design can never be complete, such appropriation is regarded as an important and positive phenomenon. However designing for appropriation is often seen as an oxymoron; it appears impossible to design for the unexpected. In this paper we present some guidelines for appropriation based on our own experience and published literature and demonstrate their use in two case studies. You may not be able to design for the unexpected, but you can design to allow the unexpected.