The invisible computer
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Designing for instrument-mediated activity
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
Computer
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Challenges in designing interactive systems for emergency response
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Physical computing: sensing and controlling the physical world with computers
Physical computing: sensing and controlling the physical world with computers
IEEE Pervasive Computing
Hacking, Mashing, Gluing: Understanding Opportunistic Design
IEEE Pervasive Computing
Proceedings of the 26th annual ACM international conference on Design of communication
Two studies of opportunistic programming: interleaving web foraging, learning, and writing code
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
How designers design and program interactive behaviors
VLHCC '08 Proceedings of the 2008 IEEE Symposium on Visual Languages and Human-Centric Computing
Bricolage and consultation: addressing new design challenges when building large-scale installations
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Thinking with external representations
AI & Society
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
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The prototyping process is a key phase in the design of the Internet of Things (IoT). Designing connections and communications for computational elements is a challenging part in constructing IoT prototypes. The goal of this study is to explore and describe the processes, practices, and technologies used in the construction of prototypes in practice. This article reviews interactive prototypes and interviews with practitioners. In particular I intend to describe and analyse how connections are made and which components and technologies are used. This is not intended to be an exhaustive analysis, but instead focuses on assessing the qualities of each system design in order to create an initial framework that explores an approach toward IoT construction. Finally, the implications of such a findings are discussed.