Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
System architecture directions for networked sensors
ASPLOS IX Proceedings of the ninth international conference on Architectural support for programming languages and operating systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediating awareness and communication through digital but physical surrogates
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
MetaCricket: a designer's kit for making computational devices
IBM Systems Journal
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Threshold devices: looking out from the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting Started with Arduino
xtel: a development environment to support rapid prototyping of "ubiquitous content"
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Electronics as material: littleBits
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FM radio: family interplay with sonic mementos
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets
Proceedings of the 13th international conference on Ubiquitous computing
PreHeat: controlling home heating using occupancy prediction
Proceedings of the 13th international conference on Ubiquitous computing
SenseCam: a retrospective memory aid
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
PICL: portable in-circuit learner
Proceedings of the 25th annual ACM symposium on User interface software and technology
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
Attention to detail: annotations of a design process
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Augmenting homes with custom devices using .NET Gadgeteer and HomeOS
BuildSys '12 Proceedings of the Fourth ACM Workshop on Embedded Sensing Systems for Energy-Efficiency in Buildings
.NET gadgeteer: a new platform for K-12 computer science education
Proceeding of the 44th ACM technical symposium on Computer science education
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Enclosed: a component-centric interface for designing prototype enclosures
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Exploring physical prototyping techniques for functional devices using .NET gadgeteer
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Matchstick: a room-to-room thermal model for predicting indoor temperature from wireless sensor data
Proceedings of the 12th international conference on Information processing in sensor networks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squidge: an integrated game controller
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Challenge and creativity: using .NET gadgeteer in schools
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
Design to support interpersonal communication in the special educational needs classroom
Proceedings of the 12th International Conference on Interaction Design and Children
Exploring smartphone-based web user interfaces for appliances
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Workshop on personal and pervasive fabrication (PerFab 2013)
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Touch & activate: adding interactivity to existing objects using active acoustic sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
Sauron: embedded single-camera sensing of printed physical user interfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
Five key challenges in end-user development for tangible and embodied interaction
Proceedings of the 15th ACM on International conference on multimodal interaction
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis
Proceedings of the X Brazilian Symposium in Collaborative Systems
End-user construction mechanisms for the internet of things
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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.NET Gadgeteer is a new platform conceived to make it easier to design and build custom electronic devices and systems for a range of ubiquitous and mobile computing scenarios. It consists of three main elements: solder-less modular electronic hardware; object-oriented managed software libraries accessed using a high-level programming language and established development environment; and 3D design and construction tools designed to facilitate a great deal of control over the form factor of the resulting electronic devices. Each of these elements is designed to be accessible to a wide range of people with varying backgrounds and levels of experience and at the same time provide enough flexibility to allow experts to build relatively sophisticated devices and complex systems in less time than they are used to. In this paper we describe the .NET Gadgeteer system in detail for the first time, explaining a number of key design decisions and reporting on its use by new users and experts alike.