Bringing design to software
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Designing a Wearable User Interface for Hands-free Interaction in Maintenance Applications
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
Effective Prototyping for Software Makers
Effective Prototyping for Software Makers
Programming Embedded Systems: With C and GNU Development Tools
Programming Embedded Systems: With C and GNU Development Tools
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surflex: a programmable surface for the design of tangible interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 40th ACM technical symposium on Computer science education
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Eyetracking Web Usability
SoloFind: chains of interactions with a mobile retail experience system
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Interaction Design: Beyond Human - Computer Interaction
Interaction Design: Beyond Human - Computer Interaction
Rope Revolution: tangible and gestural rope interface for collaborative play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Collaborative museums: an approach to co-design
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
The impact of paper prototyping on card sorting: A case study
Interacting with Computers
Challenge and creativity: using .NET gadgeteer in schools
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
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This article introduces a systematic collaborative prototyping approach for creating tangibles. The approach was applied to four editions of an introductory engineering course for freshmen. In each course edition, the students worked as groups for developing tangibles for a pre-defined game resulting in 22 different high-fidelity prototypes. The case study findings indicate that this is a motivational approach and it instigates creativity in creating tangibles.