A CS1 course designed to address interests of women
Proceedings of the 35th SIGCSE technical symposium on Computer science education
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Towards a curriculum for electronic textiles in the high school classroom
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Making things talk
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Configurable and ad hoc display for clothes
ACM SIGGRAPH 2008 posters
Integrating video games and robotic play in physical environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Spyn: augmenting knitting to support storytelling and reflection
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Proceedings of the 40th ACM technical symposium on Computer science education
Plywood punk: a holistic approach to designing animated artifacts
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An education-friendly construction platform for wearable computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
EduWear: smart textiles as ways of relating computing technology to everyday life
Proceedings of the 8th International Conference on Interaction Design and Children
State machines are child's play: observing children ages 9 to 11 playing Escape Machine
Proceedings of the 8th International Conference on Interaction Design and Children
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones
Proceedings of the 8th International Conference on Interaction Design and Children
Back to the real world: Tangible interaction for design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Making textile sensors from scratch
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Using interactive objects for speech intervention
ACM SIGACCESS Accessibility and Computing
Proceedings of the 41st ACM technical symposium on Computer science education
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the opportunity for a smart activity bag
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
TechSportiv: using a smart textile toolkit to approach young people's physical education
Proceedings of the 9th International Conference on Interaction Design and Children
An e-sewing tutorial for DIY learning
Proceedings of the 9th International Conference on Interaction Design and Children
Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Tangible programming in formal and informal educational environments
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Grouper: a proof-of-concept wearable wireless group coordinator
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Textiles as tangible working materials in participatory design processes: potentials and challenges
Proceedings of the 11th Biennial Participatory Design Conference
Handcrafting textile interfaces from a kit-of-no-parts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
IdWristbands: IR-based user identification on multi-touch surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Intelligent systems development in a non engineering curriculum
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
LilyPond: an online community for sharing e-textile projects
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
A method to control LED blinking for position detection of devices on conductive clothes
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Starting with Ubicomp: using the senseboard to introduce computing
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Art and technology for young creators
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Personal and Ubiquitous Computing
PINOKY: a ring that animates your plush toys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
Re-scripting interactive artefacts with feminine values
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
Tackling engagement in computing with computational music remixing
Proceeding of the 44th ACM technical symposium on Computer science education
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Codeable objects: computational design and digital fabrication for novice programmers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What motivates children to become creators of digital enriched artifacts?
Proceedings of the 9th ACM Conference on Creativity & Cognition
Materializing trust as an understandable digital concept
CHI '13 Extended Abstracts on Human Factors in Computing Systems
AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computing Education (TOCE)
A curriculum for teaching computer science through computational textiles
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
Evaluating accessibility in fabrication tools for children
Proceedings of the 12th International Conference on Interaction Design and Children
Pattern resistors: exploring resistive motifs as components for e-embroidery
Proceedings of the 2013 International Symposium on Wearable Computers
Wearable accessories for cycling: tracking memories in urban spaces
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Proceedings of the 45th ACM technical symposium on Computer science education
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking
Proceedings of the 45th ACM technical symposium on Computer science education
They can't find us: the search for informal CS education
Proceedings of the 45th ACM technical symposium on Computer science education
Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis
Proceedings of the X Brazilian Symposium in Collaborative Systems
Incorporating tangible computing devices into CS1
Journal of Computing Sciences in Colleges
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The advent of novel materials (such as conductive fibers) combined with accessible embedded computing platforms have made it possible to re-imagine the landscapes of fabric and electronic crafts--extending these landscapes with the creative range of electronic/computational textiles or e-textiles. This paper describes the LilyPad Arduino, a fabric-based construction kit that enables novices to design and build their own soft wearables and other textile artifacts. The kit consists of a microcontroller and an assortment of sensors and actuators in stitch-able packages; these elements can be sewn to cloth substrates and each other with conductive thread to build e-textiles. This paper will introduce the latest version of the kit; reflect on its affordances; present the results of our most recent user studies; and discuss possible directions for future work in the area of personalized e-textile design and its relation to technology education.