Cellular automata machines: a new environment for modeling
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The wearable motherboard: a framework for personalized mobile information processing (PMIP)
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Using Piezoelectric Materials for Wearable Electronic Textiles
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Quilt Snaps: A Fabric Based Computational Construction Kit
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
Garment-based body sensing using foam sensors
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Mosaic textile: wearable ambient display with non-emissive color-changing modules
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Organic field effect transistors for textile applications
IEEE Transactions on Information Technology in Biomedicine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing the squid: tangible workplace collaboration
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An education-friendly construction platform for wearable computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones
Proceedings of the 8th International Conference on Interaction Design and Children
Modeling and simulation of sensor orientation errors in garments
BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks
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Electronic popables: exploring paper-based computing through an interactive pop-up book
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Making textile sensors from scratch
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An e-sewing tutorial for DIY learning
Proceedings of the 9th International Conference on Interaction Design and Children
Infrastructure and reliability analysis of electric networks for e-textiles
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
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Enhancing battery efficiency for pervasive health-monitoring systems based on electronic textiles
IEEE Transactions on Information Technology in Biomedicine - Special section on affective and pervasive computing for healthcare
Handcrafting textile interfaces from a kit-of-no-parts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Pillow-talk: seamless interface for dream priming, recalling and playback
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Designing for an everyday ubicomp with tangible and embodied materials
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Electrostatic power harvesting for material computing
Personal and Ubiquitous Computing
Red balloon, green balloon, sensors in the sky
Proceedings of the 13th international conference on Ubiquitous computing
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Rapid prototyping of smart garments for activity-aware applications
Journal of Ambient Intelligence and Smart Environments
Crafting technology: Reimagining the processes, materials, and cultures of electronics
ACM Transactions on Computer-Human Interaction (TOCHI)
Multi-layer e-textile circuits
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
ACM Transactions on Computing Education (TOCE)
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
The skweezee system: enabling the design and the programming of squeeze interactions
Proceedings of the 26th annual ACM symposium on User interface software and technology
Multimedia Tools and Applications
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Broken probes: toward the design of worn media
Personal and Ubiquitous Computing
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The blossoming research field of electronic textiles (or e-textiles) seeks to integrate ubiquitous electronic and computational elements into fabric. This paper concerns one of the most challenging aspects of the design and construction of e-textile prototypes: namely, engineering the attachment of traditional hardware components to textiles. We present three new techniques for attaching off-the-shelf electrical hardware to e-textiles: (a) the design of fabric PCBs or iron-on circuits to attach electronics directly to a fabric substrate; (b) the use of electronic sequins to create wearable displays and other artifacts; and (c) the use of socket buttons to facilitate connecting pluggable devices to textiles. In this work we have focused on using easily obtained materials and developing user-friendly techniques; our aim is to develop methods that will make e-textile technology available to crafters, students, and hobbyists. This paper describes the techniques and employs them as a springboard for a wider-ranging discussion of "e-textile craft".