Triggers and barriers to customizing software
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gardeners and gurus: patterns of cooperation among CAD users
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From implementation to design: tailoring and the emergence of systematization in CSCW
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Three levels of end-user tailoring: customization, integration, and extension
Computers and design in context
Collaboration with Lean Media: how open-source software succeeds
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - The Blogosphere
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
A face(book) in the crowd: social Searching vs. social browsing
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Why we tag: motivations for annotation in mobile and online media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Addressing constraints: multiple usernames task spillage and notions of identity
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Supporting design studio culture in HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Digital Relationships in the "MySpace" Generation: Results From a Qualitative Study
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Communications of the ACM
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Leveraging social networking services to encourage interaction in public spaces
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Red balloon, green balloon, sensors in the sky
Proceedings of the 13th international conference on Ubiquitous computing
Empowering individuals with do-it-yourself assistive technology
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
The rise of personal fabrication
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
PingPong++: community customization in games and entertainment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Questions, inspiration, feedback, and contributions: how entrepreneurs network online
Proceedings of the 5th International Conference on Communities and Technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Case studies in the personal fabrication of electronic products
Proceedings of the Designing Interactive Systems Conference
Hackademia: building functional rather than accredited engineers
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Crafting technology: Reimagining the processes, materials, and cultures of electronics
ACM Transactions on Computer-Human Interaction (TOCHI)
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
SMSlingshot: an expert amateur DIY case study
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Do-it-yourself electronic products and the people who make them
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Machinima production tools: a vernacular history of a creative medium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manifestations of everyday design: guiding goals and motivations
Proceedings of the 9th ACM Conference on Creativity & Cognition
Crowdfunding inside the enterprise: employee-initiatives for innovation and collaboration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FAB at CHI: digital fabrication tools, design, and community
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A sustainable design fiction: Green practices
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
From rookie to all-star: professional development in a graphic design social networking site
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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This paper presents a large-scale study of Do-It-Yourself (DIY) communities, cultures and projects. We focus on the adoption and appropriation of human-computer interaction and collaboration technologies and their role in motivating and sustaining communities of builders, crafters and makers. Our survey of over 2600 individuals across a range of DIY communities (Instructables, Dorkbot, Craftster, Ravelry, Etsy, and Adafruit) reveals a unique set of values, emphasizing open sharing, learning, and creativity over profit and social capital. We derive design implications to embed these values into other everyday practices, and hope that our work serves to engage CHI practitioners with DIY expert amateurs.