Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
A diary study of task switching and interruptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connectibles: tangible social networks
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 40th ACM technical symposium on Computer science education
Hangsters: tangible peripheral interactive avatars for instant messaging
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Fritzing: a tool for advancing electronic prototyping for designers
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Empowering programmability for tangibles
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
An e-sewing tutorial for DIY learning
Proceedings of the 9th International Conference on Interaction Design and Children
Splish: A Visual Programming Environment for Arduino to Accelerate Physical Computing Experiences
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
The visible electricity device: visible breadboard
ACM SIGGRAPH 2010 Posters
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Curve: revisiting the digital desk
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
From digital to physical: learning physical computing on interactive surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Practices in the creative reuse of e-waste
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magic desk: bringing multi-touch surfaces into desktop work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
QWERTY and the art of designing microcontrollers for children
Proceedings of the 10th International Conference on Interaction Design and Children
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Physical computing empowers people to design and customize electronic hardware tailored to their individual needs. This often involves "tinkering" with components connections, but due to the intangible nature of electricity, this can be difficult, especially for novices. We use a multistage design process to design, build and evaluate a physical prototyping workspace for novices to learn about real physical computing hardware. The workspace consists of a horizontal surface that tracks physical components like sensors, actuators, and microcontroller boards and augments them with additional digital information in situ. By digitally exploring various means of connecting components, users can experientially learn how to build a functioning circuit and then transition directly to building it physically. In a user study, we found that this system motivates learners by encouraging them and building a sense of competence, while also providing a stimulating experience.