Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environmental sustainability and interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The resourcefulness of everyday design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
SUSTAINABLY OURS: Situated sustainability for mobile phones
interactions - Pencils before pixels: a primer in hand-generated sketching
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond the hype: sustainability & HCI
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A sustainable identity: the creativity of an everyday designer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding the lost treasure: understanding reuse of used computing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
At the seams: DIYbio and opportunities for HCI
Proceedings of the Designing Interactive Systems Conference
Inspiring the design of longer-lived electronics through an understanding of personal attachment
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
The power of play: design lessons for increasing the lifespan of outdated computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A sustainable design fiction: Green practices
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
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E-waste is a generic term embracing various forms of electric and electronic equipment that is loosely discarded, surplus, obsolete, or broken [27]. When e-waste is improperly discarded as trash, there are predictable negative impacts on the environment and human health. Existing e-waste solutions range from designing for reuse to fabricating with eco-friendly decomposable materials to more radical critiques of current practices surrounding capitalism and consumerism. Complementary to theses efforts, this paper presents an accessible reuse framework that encourages creativity while maintaining personal ownership of e-waste. Through a series of online surveys of existing personal e-waste stockpiling behaviors combined with observational studies of existing reuse practices, we developed a design reuse vocabulary: materials, shapes, and operations to enable wide ranging and creative reuse of obsolete electronics by everyday people. We operationalized this vocabulary and evaluated its legibility and usefulness. As a result, we derived a novel reuse composition framework: reuse as-is, remake, and remanufacture designed to be accessible and to have broader impact in encouraging creative reuse across a wide range of e-waste types beyond those specifically used in our study. We believe these frameworks will be a catalyst for the creative reuse of e-waste.