Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
HandSCAPE: a vectorizing tape measure for on-site measuring applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Something from nothing: augmenting a paper-based work practice via multimodal interaction
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Information exploration using The Pond
Proceedings of the 4th international conference on Collaborative virtual environments
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Illuminating light: a casual optics workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Design of an interactive system for group learning support
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
ACM SIGGRAPH 2003 Papers
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
Proceedings of the Latin American conference on Human-computer interaction
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Tangible multimodal interfaces for safety-critical applications
Communications of the ACM - Multimodal interfaces that flex, adapt, and persist
A visual modality for the augmentation of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensor systems for interactive surfaces
IBM Systems Journal
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Minimalism in ubiquitous interface design
Personal and Ubiquitous Computing
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
Personal and Ubiquitous Computing
A relative positioning system for co-located mobile devices
Proceedings of the 3rd international conference on Mobile systems, applications, and services
The sensing board enhanced by interactive sound system for collaborative work
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Localisation and Interaction for Augmented Maps
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
A rich user interface for a digital camera
Personal and Ubiquitous Computing
Rubber shark as user interface
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Real-Time Landscape Model Interaction Using a Tangible Geospatial Modeling Environment
IEEE Computer Graphics and Applications
TViews: An Extensible Architecture for Multiuser Digital Media Tables
IEEE Computer Graphics and Applications
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interaction techniques for musical performance with tabletop tangible interfaces
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordances for manipulation of physical versus digital media on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Proceedings of the international conference on Advances in computer entertainment technology
Jump: a system for interactive, tangible queries of paper
GI '07 Proceedings of Graphics Interface 2007
Movement-based interaction in camera spaces: a conceptual framework
Personal and Ubiquitous Computing
Interaction based on function of a table in real world with "Kage no Sekai"
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tangible design support system using RFID technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Turning a page on the digital annotation of physical books
Proceedings of the 2nd international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tangible menus and interaction trays: core tangibles for common physical/digital activities
Proceedings of the 2nd international conference on Tangible and embedded interaction
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Physical and Digital Artifact-Mediated Coordination in Building Design
Computer Supported Cooperative Work
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
Towards an account of intuitiveness
Behaviour & Information Technology
Seeking a foundation for context-aware computing
Human-Computer Interaction
Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Peripheral tangible interaction by analytic design
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
TinkerSheets: using paper forms to control and visualize tangible simulations
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hands on what?: comparing children's mouse-based and tangible-based interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Experiential role of artefacts in cooperative design
Proceedings of the fourth international conference on Communities and technologies
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Analyzing opportunities for using interactive augmented prototyping in design practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
The Pie Slider: Combining Advantages of the Real and the Virtual Space
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
ACM Transactions on Computer-Human Interaction (TOCHI)
Mobile Interfaces in Tangible Mnemonics Interaction
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Advanced Interaction Techniques for Augmented Reality Applications
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Rapidly Prototyping Marker Based Tangible User Interfaces
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Communicative behaviors and flow experience in tabletop gaming
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
An empirical evaluation of touch and tangible interfaces for tabletop displays
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
A tabletop learning environment for logistics assistants: activating teachers
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Gesture-based interactions on multiple large displays with a tabletop interface
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
Ubicomp to the masses: a large-scale study of two tangible interfaces for download
Proceedings of the 12th ACM international conference on Ubiquitous computing
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Hybrid documents ease text corpus analysis for literary scholars
ACM International Conference on Interactive Tabletops and Surfaces
Improving visibility of remote gestures in distributed tabletop collaboration
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Tangible bots: interaction with active tangibles in tabletop interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards informed metaphor selection for TUIs
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 10th International Conference on Interaction Design and Children
Evaluation of disaster information management system using tabletop user interfaces
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
TiMBA: tangible user interface for model building and analysis
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Do tangible user interfaces impact spatial cognition in collaborative design?
CDVE'05 Proceedings of the Second international conference on Cooperative Design, Visualization, and Engineering
Tool use as gesture: new challenges for maintenance and rehabilitation
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Bridging the gap: attribute and spatial metaphors for tangible interface design
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A nested APi structure to simplify cross-device communication
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
Ambient Intelligence in Everyday Life
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond arcade machines: students building interactive tangible installations
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Round table: a physical interface for virtual camera deployment in electronic arenas
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Empowering materiality: inspiring the design of tangible interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
synchroLight: three-dimensional pointing system for remote video communication
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Scaled reality: interfaces for augmenting information on small-scale tangible objects
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Haptic cues: texture as a guide for non-visual tangible interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualization of off-surface 3D viewpoint locations in spatial augmented reality
Proceedings of the 1st symposium on Spatial user interaction
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Designing augmented reality for the classroom
Computers & Education
Polka dot: the garden of water spirits
SIGGRAPH Asia 2013 Emerging Technologies
Designing embodied interfaces to support spatial ability
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
Hi-index | 0.01 |
We introduce a system for urban planning - called Urp -thatintegrates functions addressing a broad range of the fieldsconcerns into a single, physically based workbench setting. The I/OBulb infrastructure on which the application is based allowsphysical architectural models placed on an ordinary table surfaceto cast shadows accurate for arbitrary times of day; to throwreflections off glass facade surfaces; to affect a real-time andvisually coincident simulation of pedestrian-level windflow; and soon.We then use comparisons among Urp and severalearlier I/O Bulb applications as the basis for anunderstanding of luminous-tangible interactions, which resultwhenever an interface distributes meaning and functionality betweenphysical objects and visual information projectively coupled tothose objects. Finally, we briefly discuss two issues common to allsuch systems, offering them as informal thought-tools for thedesign and analysis of luminous-tangible interfaces.