Understanding computers and cognition
Understanding computers and cognition
External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Presence: Teleoperators and Virtual Environments
Low Cost Indoor Positioning System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for programming as joint performances among groups of children
Interacting with Computers
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Smart Blocks: a tangible mathematical manipulative
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing tangibles for children: what designers need to know
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Proceedings of the 6th international conference on Interaction design and children
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Early years learning with digital technologies: the relationship between research and design
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
In my own words: configuration of tangibles, object interaction and children with autism
Proceedings of the 9th International Conference on Interaction Design and Children
Exploring rules and underlying concepts while engaged with collaborative full-body games
Proceedings of the 9th International Conference on Interaction Design and Children
Comparative study of interactive systems in a Museum
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Paper vs. tablet computers: a comparative study using Tangible Flags
Proceedings of the 10th International Conference on Interaction Design and Children
Designing learning representations around physical manipulation: hands and objects
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 10th International Conference on Interaction Design and Children
Pattern poses: embodied geometry with tangibles and computer visualization
Proceedings of the 10th International Conference on Interaction Design and Children
Where the attention is: Discovery learning in novel tangible environments
Interacting with Computers
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
Exploring Sustainable Practices in Workplace Settings through Visualizing Electricity Consumption
ACM Transactions on Computer-Human Interaction (TOCHI)
Personal and Ubiquitous Computing
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We present a new way of conceptualising tangibles for learning. This scheme adopts Heidegger's analysis of the ways a user can treat a tool: either as 'ready-to-hand' or 'present-at-hand'. It also proposes two types of activity a learner can engage in when using a tangible: either exploratory or expressive activity. Finally, two types of models that a user can explore are proposed: theoretical and practical models.Examples from the literature are described in terms of this framework and an example is given from our own work of an attempt to use this conceptualisation in design.