Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Design of haptic interfaces for therapy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning
Proceedings of the 8th International Conference on Interaction Design and Children
Playing with virtual peers: bootstrapping contingent discourse in children with autism
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Personal and Ubiquitous Computing
Social playware with an enhanced reach for facilitating group interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Enhanced reach: assisting social interaction based on geometric relationships
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
International Journal of Human-Computer Studies
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An Augmented Knights Castle (AKC) play set was adapted so that children with autism can configure programmable elements. This is compared with a non-configurable AKC. When the system is configurable, less solitary play and more cooperative play occurred. Configurability is a key factor in design for children with autism allowing greater individual control and more socially oriented behaviour. We suggest that tangibles provide a safety net for encouraging social interaction as they allow for a broad range of interaction styles.