Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Robots for kids: exploring new technologies for learning
Robots for kids: exploring new technologies for learning
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Human-computer interaction for kids
The human-computer interaction handbook
Rosebud: a place for interaction between memory, story, and self
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Graspable user interfaces
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Towards a likeability framework that meets child-computer interaction & communication sciences
Proceedings of the 6th international conference on Interaction design and children
ProBoNO: transferring knowledge of virtual environments to real world situations
Proceedings of the 6th international conference on Interaction design and children
Agency, tangible technology and young children
Proceedings of the 6th international conference on Interaction design and children
Design and evaluation of tangible interfaces for primary school children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Introducing contextual laddering to evaluate the likeability of games with children
Cognition, Technology and Work
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Proceedings of the 2nd International Conference on Fun and Games
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
IDC '08 Proceedings of the 7th international conference on Interaction design and children
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tangibles for toddlers learning language
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands on what?: comparing children's mouse-based and tangible-based interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
State machines are child's play: observing children ages 9 to 11 playing Escape Machine
Proceedings of the 8th International Conference on Interaction Design and Children
Lali: exploring a tangible interface for augmented play for preschoolers
Proceedings of the 8th International Conference on Interaction Design and Children
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
Proceedings of the 8th International Conference on Interaction Design and Children
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
An empirical evaluation of touch and tangible interfaces for tabletop displays
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
In my own words: configuration of tangibles, object interaction and children with autism
Proceedings of the 9th International Conference on Interaction Design and Children
Paper-based multimedia interaction as learning tool for disabled children
Proceedings of the 9th International Conference on Interaction Design and Children
Task performance vs. learning outcomes: a study of a tangible user interface in the classroom
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Child-computer interaction: ICMI 2012 special session
Proceedings of the 14th ACM international conference on Multimodal interaction
Knowledge gaps in hands-on tangible interaction research
Proceedings of the 14th ACM international conference on Multimodal interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Cuboino: extending physical games. an example
CHI '13 Extended Abstracts on Human Factors in Computing Systems
NFC-based pervasive learning service for children
Proceedings of the 14th International Conference on Computer Systems and Technologies
Personal and Ubiquitous Computing
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This special issue is devoted to the topic of tangible user interfaces and children. It emphasizes research on tangibility that transcends system descriptions, focusing on the empirical support of theories and design guidance. The papers result from the organization of a workshop at the CHI 2009 ACM conference in Boston, USA. As an introduction to this issue, empirical evidence is discussed for the potential benefits that using TUIs may have for children. Next, we focus on the impact of tangibility in terms of usability, learning, collaboration, and fun. Finally, we suggest directions for future work and outline the papers that are included in this special issue.