Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Children as our technology design partners
The design of children's technology
When are Personal Technologies for Children?
Personal and Ubiquitous Computing
The human-computer interaction handbook
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Playability in action videogames: a qualitative design model
Human-Computer Interaction
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Proceedings of the 2nd International Conference on Fun and Games
Experience it, draw it, rate it: capture children's experiences with their drawings
Proceedings of the 8th International Conference on Interaction Design and Children
Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Children and 'smart' technologies: can children's experiences be interpreted and coded?
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Personal and Ubiquitous Computing
Designing healthcare games and applications for toddlers
Proceedings of the 12th International Conference on Interaction Design and Children
Translating preschoolers' game experiences into design guidelines via a laddering study
Proceedings of the 12th International Conference on Interaction Design and Children
Little backpackers: studying children's psychological needs in an interactive exhibition context
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.00 |
This paper discusses the quest for a framework that helps to research and design technology that supports fun activities of preschoolers in the home environment. We therefore review literature within Child-Computer Interaction and the Uses & Gratifications framework in Mass Communication Sciences. We propose that in order to be likeable, a product should fulfill the gratifications of the user. We conceptualize interactive toys and games no longer as tools but as media. Through the use of probes and observations, we adapt and validate our framework to arrive at a final classification of gratifications. Our framework enumerates five important gratifications of preschoolers: (1) challenge & control, (2) social experiences, (3) fantasy, (4) creative & constructive expressions, and (5) body & senses. Furthermore, we detail how basic needs, individual characteristics and societal aspects complement the Likeability Framework.