Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Mediated intimacy in families: understanding the relation between children and parents
Proceedings of the 2006 conference on Interaction design and children
Towards a likeability framework that meets child-computer interaction & communication sciences
Proceedings of the 6th international conference on Interaction design and children
Introducing contextual laddering to evaluate the likeability of games with children
Cognition, Technology and Work
Lali: exploring a tangible interface for augmented play for preschoolers
Proceedings of the 8th International Conference on Interaction Design and Children
Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Proceedings of the 9th International Conference on Interaction Design and Children
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Personal and Ubiquitous Computing
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Psychological needs have become an important viewpoint in understanding user experience (UX), however there have been few attempts to operationalize the existing need theories for studying children's experiences. The aim of this research was to experiment with two methods, a laddering interview and a new quantitative theory-based questionnaire, in studying the fulfillment of ten basic psychological needs. A mixed-method approach consisting of these methods was tested in evaluating an interactive children's activity called Backpack Tours in an exhibition center with 18 children of 6-9 years of age. The laddering interviews made it possible to connect the designed elements of the activity to fulfillment of six psychological needs: pleasure-stimulation, relatedness, self-actualization-meaning, autonomy, physical thriving, and competence. The quantitative results showed significant variations in the children's evaluations of the fulfillment of the ten needs. The results of the evaluation are useful in understanding the strengths of various design solutions and as a basis for further development of the activity.