Designing for usability: key principles and what designers think
Communications of the ACM
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Towards a likeability framework that meets child-computer interaction & communication sciences
Proceedings of the 6th international conference on Interaction design and children
Introducing contextual laddering to evaluate the likeability of games with children
Cognition, Technology and Work
Mobile multimedia: identifying user values using the means-end theory
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 9th International Conference on Interaction Design and Children
Using laddering and association techniques to develop a user-friendly mobile (city) application
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part II
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Over the past decades, preschoolers emerged as frequent and experienced users of new digital media. As this trend continues, it is important for game designers to address the gratifications of this new gaming audience. Unfortunately, existing theoretical frameworks on meaningful gameplay for preschoolers are rare, outdated, or they lack a comprehensive validation. In this paper, we present a User Experience (UX) Laddering study to unveil the gameplay preferences of preschoolers, relying on five-year olds (n=25) as active research participants. The results of this study provide a set of meaningful and useful guidelines for future game designers, directed at this young target group.