interactions
How to identify new high-payoff information systems for the organization
Communications of the ACM
The Appropriateness of Gutman's Means-End Chain Model in Software Evaluation
ISESE '02 Proceedings of the 2002 International Symposium on Empirical Software Engineering
Users Inventing Ways to Enjoy New Mobile Services -- The Case of Watching Mobile Videos
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Proceedings of the third Nordic conference on Human-computer interaction
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The uses of personal networked digital imaging: an empirical study of cameraphone photos and sharing
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Personal vs. commercial content: the similarities between consumer use of photos and music
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile video recording in context
interactions - Gadgets '06
A cross-cultural study of mobile music: retrieval, management and consumption
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Living for the global city: mobile kits, urban interfaces, and ubicomp
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
How online communities support human values
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Measuring Mobile Emotions: Measuring the Impossible?
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Assisted collection and organization for laddering interview data
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Introducing VERO: visual experiential requirements organizer
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Acceptance of mobile technology in hedonic scenarios
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Increasing the reliability and validity of quantitative laddering data with LadderUX
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Translating preschoolers' game experiences into design guidelines via a laddering study
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper shows how basic human values are related to behavior patterns of the usage and production of mobile multimedia content. For these purposes we applied an interview technique called "Laddering", a technique referring to the means-end theory. These in-depth interviews establish relations between product characteristics (attributes), user behaviors (consequences) and basic values and user goals. We carried out interviews with 24 respondents. We found that the entertainment of other people, the exchange of content, the desire to save time and strategies to influence one's mood are the main driving forces for multimedia usage. Those are strongly related to basic values like social recognition, pleasure and happiness as well as to ambition. It is shown that usability aspects, like an intuitive UI, are strongly related to the users' desire for being effective and ambitious. Summarizing, we report the method's applicability in the realm of (mobile) HCI.