Engineering ethnography in the home
Conference Companion on Human Factors in Computing Systems
CHI '94 Conference Companion on Human Factors in Computing Systems
At home with the technology: an ethnographic study of a set-top-box trial
ACM Transactions on Computer-Human Interaction (TOCHI)
Going wireless: behavior & practice of new mobile phone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
Wireless world: social and interactional aspects of the mobile age
Wireless world: social and interactional aspects of the mobile age
Local use and sharing of mobile phones
Wireless world
Users Inventing Ways to Enjoy New Mobile Services -- The Case of Watching Mobile Videos
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The domestic economy: a broader unit of analysis for end user programming
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Consuming Music Together
Mobile Communications: Re-negotiation of the Social Sphere (Computer Supported Cooperative Work)
Mobile Communications: Re-negotiation of the Social Sphere (Computer Supported Cooperative Work)
The Inside Text: Social, Cultural and Design Perspectives on SMS (The Computer Supported Cooperative Work Series)
Can small be beautiful?: assessing image resolution requirements for mobile TV
Proceedings of the 13th annual ACM international conference on Multimedia
The television will be revolutionized: effects of PVRs and filesharing on television watching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social practices in location-based collecting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive video browsing on mobile devices
Proceedings of the 15th international conference on Multimedia
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Photos on the go: a mobile application case study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for understanding mobile internet motivations and behaviors
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interface designs for pen-based mobile video browsing
Proceedings of the 7th ACM conference on Designing interactive systems
Does context matter in quality evaluation of mobile television?
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile multimedia: identifying user values using the means-end theory
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile multimedia: content creation and use
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Multimedia adaptation in ubiquitous environments: benefits of structured multimedia documents
Proceedings of the eighth ACM symposium on Document engineering
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Relax or Study?: A Qualitative User Study on the Usage of Mobile TV and Video
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
The implications of program genres for the design of social television systems
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
One-handed mobile video browsing
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Designing for user experience: what to expect from mobile 3d tv and video?
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Interfaces for timeline-based mobile video browsing
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Timeline-based video browsing on handheld devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
At home and with computer access: why and where people use cell phones to access the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comprehensive view on user studies: survey and open issues for mobile TV
Proceedings of the seventh european conference on European interactive television conference
Fragment, tag, enrich, and send: Enhancing social sharing of video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
"It's Just Easier with the Phone" --- A Diary Study of Internet Access from Cell Phones
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Relax or study? A qualitative user study on the usage of live mobile TV and mobile video
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
Context Awareness and Perceived Interactivity in Multimedia Computing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Practices in creating videos with mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Feature Use in Mobile Video Creation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Where there's a will there's a way: mobile media sharing in urban india
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Troubleshooting and creating joined experience: festival personnel engaging in mobile video
Proceedings of the 8th international interactive conference on Interactive TV&Video
Generating ideas for new mobile tv services: accepting and socializing mobile television
Proceedings of the 8th international interactive conference on Interactive TV&Video
Proceedings of the international conference on Multimedia
Introducing mobile devices into Grid systems: a survey
International Journal of Web and Grid Services
Size matters! how thumbnail number, size, and motion influence mobile video retrieval
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
A survey on usage of mobile video in Australia
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Towards a framework of publics: Re-encountering media sharing and its user
ACM Transactions on Computer-Human Interaction (TOCHI)
Audiovisual consumption as the interplay of objects, texts and contexts
Proceddings of the 9th international interactive conference on Interactive television
Empowerment through seamfulness: smart phones in everyday life
Personal and Ubiquitous Computing
A Hybrid Method for Quality Evaluation in the Context of Use for Mobile (3D) Television
Multimedia Tools and Applications
Prochinima: using pico projector to tell situated stories
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Saving bitrate vs. pleasing users: where is the break-even point in mobile video quality?
MM '11 Proceedings of the 19th ACM international conference on Multimedia
The routines and social behaviours of frequent mcommerce shoppers
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The hankie probe: a materialistic approach to mobile ux research
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Couch mobility: the cell phone's most important feature at home is mobility
CHI '12 Extended Abstracts on Human Factors in Computing Systems
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
New technology@home: impacts on usage behavior and social structures
Proceedings of the 10th European conference on Interactive tv and video
Soft trust and mCommerce shopping behaviours
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Video annotation and navigation on mobile devices
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
MoViA: a mobile video annotation tool
Proceedings of the 2013 ACM symposium on Document engineering
Designing for video: investigating the contextual cues within viewing situations
Personal and Ubiquitous Computing
Hi-index | 0.01 |
Mobile video is now an everyday possibility with a wide array of commercially available devices, services and content. These technologies promise to transform the way that people can consume video media in their lives beyond the familiar behaviours associated with fixed TV and video technologies. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behaviour, the study identifies the social motivations and values underpinning these behaviours that help characterise mobile video consumption beyond the simplistic notion of viewing TV to kill time wherever you may be. Implications for adoption and design of mobile video technologies and services are discussed.