Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Understanding and Using Context
Personal and Ubiquitous Computing
Using Context as a Crystal Ball: Rewards and Pitfalls
Personal and Ubiquitous Computing
Modelling and Adapting to Context
Personal and Ubiquitous Computing
User needs for location-aware mobile services
Personal and Ubiquitous Computing
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence versus availability: the design and evaluation of a context-aware communication client
International Journal of Human-Computer Studies
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Customer-centered design for mobile applications
Personal and Ubiquitous Computing
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Primary and secondary context in mobile video communication
Personal and Ubiquitous Computing - Special Issue: Implications of the socio-physical contexts when interacting with mobile media
Does context matter in quality evaluation of mobile television?
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Human-Computer Interaction
Changing places: contexts of awareness in computing
Human-Computer Interaction
Intelligibility and accountability: human considerations in context-aware systems
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
Context as a dynamic construct
Human-Computer Interaction
Desituating action: digital representation of context
Human-Computer Interaction
On typologies of situated interaction
Human-Computer Interaction
Context-aware technology: a phenomenological perspective
Human-Computer Interaction
Human-Computer Interaction
Toward a multidisciplinary model of context to support context-aware computing
Human-Computer Interaction
Defining, designing, and evaluating peripheral displays: an analysis using activity theory
Human-Computer Interaction
Dimensions of Context Affecting User Experience in Mobile Work
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Personal TV: a qualitative study of mobile TV users
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
What we talk about when we talk about context
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Mobile questionnaires for user experience evaluation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
A Hybrid Method for Quality Evaluation in the Context of Use for Mobile (3D) Television
Multimedia Tools and Applications
Best practices for capturing context in user experience studies in the wild
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting design for mobile people: a material-istic approach
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Location-based crowdsourcing of hyperlocal news: dimensions of participation preferences
Proceedings of the 17th ACM international conference on Supporting group work
Visualize your spatial experience (VYSE): a method and a case study in an exhibition center
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
At the mobile experience flicks: making short films to make sense for mobile interaction design
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Less is more: classifying mobile interactions to support context sensing in journeys
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Smart environment interaction: A user assessment of embedded agents
Journal of Ambient Intelligence and Smart Environments - Intelligent agents in Ambient Intelligence and smart environments
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The need to better understand the role of context has emerged after the revolution of mobile computing, as such devices are used in heterogeneous circumstances. However, it is difficult to say what context of use in mobile human-computer interaction actually means. This study summarises past research in mobile contexts of use and not only provides a deeper understanding of the characteristics associated with it, but also indicates a path for future research. This article presents an extensive and systematic literature review of more than 100 papers published in five high-quality journals and one main conference in the field of HCI during the years 2000-2007. The authors' results show that context of use is still explored as a relatively static phenomenon in mobile HCI. Its most commonly mentioned characteristics are linked to social, physical, and technical components, while transitions between the contexts were rarely listed. Based on this review, a descriptive model of context of use for mobile HCI CoU-HMCI summarising five components, their subcomponents and descriptive properties is presented. The model can help both practitioners and academics to identify broadly relevant contextual factors when designing, experimenting with, and evaluating, mobile contexts of use.