Tracking requirements for augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Implementing physical hyperlinks using ubiquitous identifier resolution
Proceedings of the 11th international conference on World Wide Web
Interactive augmented reality
Journal of Location Based Services
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Let users tell the story: evaluating user experience with experience reports
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A diary study on annotating locations with mixed reality information
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Online user survey on current mobile augmented reality applications
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Personal and Ubiquitous Computing
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
Exploring the design of hybrid interfaces for augmented posters in public spaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
User expectations of mobile mixed reality service content
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Analyzing users' narratives to understand experience with interactive products
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extracting usability and user experience information from online user reviews
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Accessibility in smartphone applications: what do we learn from reviews?
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Augmented reality browsers: essential products or only gadgets?
Communications of the ACM
Early perceptions of an augmented home
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Over the last few years, mobile applications demonstrating Augmented Reality (AR) - such as Layar, Junaio and Google Goggles - have been introduced to consumers. We conducted an online survey to explore the user experience (UX) of early stage mobile AR applications available in the market in spring 2011, covering both location-based AR browsers and image recognition AR applications for object-based interaction. We identify various types of experiences such applications have evoked by qualitatively analyzing 84 users' narratives of their most satisfying and unsatisfying experiences. The results highlight, for example, experiences of awareness of surroundings, empowerment, positive surprise, amazement and fascination from the novelty value, as well as some examples of immersion and social connectivity. The analysis indicates that the applications have not yet reached their potential in evoking a multifaceted user experience that is characteristic especially to AR. This work helps in understanding the experiential design potential in mobile AR and points out UX issues to further focus on in design.