Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Designing visual interfaces: communication oriented techniques
Designing visual interfaces: communication oriented techniques
Visual literacy and the design of digital media
ACM SIGGRAPH Computer Graphics
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Affordance, conventions, and design
interactions
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Uncovering the new wireless interaction paradigm
interactions
Human-Computer Interaction
Enriching Wayfinding Instructions with Local Landmarks
GIScience '02 Proceedings of the Second International Conference on Geographic Information Science
User needs for location-aware mobile services
Personal and Ubiquitous Computing
Toward a theory of organized multimodal integration patterns during human-computer interaction
Proceedings of the 5th international conference on Multimodal interfaces
What we talk about when we talk about context
Personal and Ubiquitous Computing
People-to-People-to-Geographical-Places: The P3 Framework for Location-Based Community Systems
Computer Supported Cooperative Work
Foreground and background interaction with sensor-enhanced mobile devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Foundations of a pattern language based on Gestalt principles
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A Gestalt-like perceptual measure for home page design using a fuzzy entropy approach
International Journal of Human-Computer Studies
Developing Gestalt-based design guidelines for multi-sensory displays
MMUI '05 Proceedings of the 2005 NICTA-HCSNet Multimodal User Interaction Workshop - Volume 57
User Interface Design: A Software Engineering Perspective
User Interface Design: A Software Engineering Perspective
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Metaphors of human thinking for usability inspection and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Understanding Situated Social Interactions: A Case Study of Public Places in the City
Computer Supported Cooperative Work
A critical evaluation of location based services and their potential
Journal of Location Based Services
On typologies of situated interaction
Human-Computer Interaction
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Location-based services deployment and demand: a roadmap model
Electronic Commerce Research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile augmented reality: exploring design and prototyping techniques
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Hi-index | 0.00 |
Within recent years, the development of location-based services have received increasing attention from the software industry as well as from researchers within a wide range of computing disciplines as a particular interesting class of context-aware mobile systems. However, while a lot of research has been done into sensing, adapting to, and philosophising over the complex concept of 'context', little theoretically based knowledge exists about why, from a user experience perspective, some system designs work well and why others do not. Contributing to this discussion, this article suggests the perspective of 'Gestalt theory' as a theoretical framework for understanding the use of this class of computer systems. Based on findings from an empirical study, we argue that the user experience of location-based services can be understood through Gestalt theory's five principles of perceptual organisation: proximity, closure, symmetry, continuity and similarity. Specifically, we argue, that these principles assist us in explaining the interplay between context and technology in the user experience of location-based services, and how people make sense of small and fragmented pieces of information on mobile devices in context.